A trio of bickering adventurers with a deep bond take on a quest and soon find out it's not worth their payday. Turning their back would spell certain doom for their world. There are adventurers more qualified, but this is an example of being at a very wrong place at the worst time.
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A group of Heroes is going on a quest given by the guild. Some of them know each other, and some of them don't. It's just a simple quest, after all, it shouldn't bring them to some power struggle.