Legends from The Warlock's Chair - Prequel - Nightfire
  • Reads 7,703
  • Votes 566
  • Parts 7
  • Time 57m
  • Reads 7,703
  • Votes 566
  • Parts 7
  • Time 57m
Complete, First published Mar 28, 2013
This is a prequel to Legends from The Warlock's Chair - Ravengaard. 

The Warlock's Chair.

A place of magic and adventure.


Long ago when the world was young the Faerie races ruled far and wide across the lands of the Earth.

Then with the coming of Man, they disappeared into myth and legend. But they had survived, hidden away in the secret places known only to a very few humans.

Eighteenth century England. The Harcourt family leave the clamour and filth of London for the peace and quiet of rural Shropshire. But for those who live at Ravengaard Manor life has never been peaceful or quiet. Soon the three Harcourt children find their lives changed forever by the magical lands that surround the hills of The Warlock's Chair.

This is their first adventure.

They meet the water dragon Mirrorglow who takes them to the mystical underwater world of Wyr'anthos. 
They learn of the Qrill, evil crab-like warriors who have kidnapped her son Nightfire and are holding him prisoner. 
And they set out to invade the Qrill citadel and rescue him before they can put their evil plans into operation.

It is a short story, the first one I wrote for my children. I have given it a bit of a tweak.

This is the first part...  enjoy (hopefully)
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My dear warm-hearted reader, Are you ready for the adventure of a lifetime!? All you need is a drop of courage, and the adrenaline will get you right in the middle of this adventure. In my story, no one feels SAFE, and life has a single purpose: SURVIVAL! The beginning reveals a titanic fight between two kings of nature - the King of the Dry Land and the King of the Seas. One fights in order to cross the seas and augment his territories, the other one want his turbid waters to invade the land. And because they are equally powerful, the line of war is almost always at the shore. A balance that prevents their advancement on the enemy territory. Until one day when the "Legend of the Four Sons" disrupts this balance, and the Kingdom of the Seas invades mercilessly the Kingdom of the Dry Land, breaking it into a number of islands; over time, only four pieces of land are left amidst the seas; on them - four port-towns: Isbynorr, Narzomand, Salgornu, and Zendovir. On the other hand, the Kingdom of the Dry Land sends its explorers to cross the endless seas in search of other territories. Even so, nature seems to be unfair; it has some gifts for some and almost nothing for others... Everything is an adventure, and each event, each character will enchant your eyes. They hope to survive! Do you have any HOPE for something GREAT? Do you feel SAFE? You can answer these questions on your own! QUENCH your curiosity RIGHT NOW! Arrrrrrrgh!
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Jacaerys Velaryon knows his life will end one of two ways: on a throne or nameless in a traitor's grave. He knows his mother's will end the same way. A prince's duty is to protect his queen. Alder Tierney is an estranged daughter of the North, a smallfolk with a secret larger than a dragon. She has the blood of the forest in her, the touch of the Old Gods. And she longs for more than her life. All stories begin somewhere. This is the story of a prince who falls from his dragon, finds his mother a sworn shield, and somehow (possibly) stops a war. [originally published on ao3 but i wanted more people to give me compliments- I mean i wanted a new demographic]