Last Journey on the Dry, Dead Planet

Last Journey on the Dry, Dead Planet

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WpMetadataNoticeÚltima publicación mar, sep 29, 2015
The last flame has burned. After a cataclysm a century ago, nothing burns. Magic has faded from all but a select few chosen by the Gods. Their rule remains absolute, for they are the only ones who can conjure fire. Those who oppose them...die. A small group of adventurers don't totally care about that, however. Fenris and Nysos are brothers who share a mother, left to uncover some source of fire. Aldar is a goliath paladin set out to uncover a source of salvation, to find a way for the cleric mages to work together to salvage the dying world. They are stuck together. Their journey will take them to war zones, secret quests, and cabals of ancient entities long since forgotten. Will they find flame once more, or will they kick off a chain reaction that leads to the end of civilization itself? --- The following story is an account of a DnD campaign I'm running with my friends. I have no idea where this plot will go, mainly because it's still unraveling as we speak. Though the races, classes, and Gods are taken from DnD and The Forgotten Realms, the plot, characters, and world are original, as is the plot and everything.
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What begins as a simple escort mission soon unravels into a battle for survival, vengeance, and destiny. Fendic Lancer, a fierce Dragonborn warrior searching for his place in the world. Alista Willow, a rogue with a haunted past and a secret even she doesn't understand. Balder Slashman, a half-orc druid whose wisdom is often overshadowed by his eccentricity. Together, they set out on a journey through the Sword Coast-only to find themselves entangled in a war far greater than they imagined. From the depths of Cragmaw Hideout to the ruins of Wave Echo Cave, they will face goblin armies, ruthless mercenaries, and dark magic beyond comprehension. But as secrets unfold, Alista discovers she is more than just a survivor-she is the key to something far greater. And Fendic? He must learn that true strength isn't just found in battle-it's found in the bonds we forge and the legacies we leave behind. As their final battle approaches, allies will rise, sacrifices will be made, and destinies will be decided. The Echoes of Fate call to them. But will they survive long enough to answer? Disclaimer: This story is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. I do not own the locations, storyline, or anything related to Dungeons & Dragons. The main characters of this story are in fact mine and my friends characters due to the story being based on our very first campaign ever played together in the pre-built adventure "The Lost Mine Of Phandelver". Based on the critically acclaimed table top game Dungeons & Dragons™ published and owned by Wizards of the Coast©, and later on, Hasbro©. All Rights Reserved. Enjoy!

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