Last Journey on the Dry, Dead Planet

Last Journey on the Dry, Dead Planet

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WpMetadataNoticeLast published Tue, Sep 29, 2015
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Fiction
Fantasy
The last flame has burned. After a cataclysm a century ago, nothing burns. Magic has faded from all but a select few chosen by the Gods. Their rule remains absolute, for they are the only ones who can conjure fire. Those who oppose them...die. A small group of adventurers don't totally care about that, however. Fenris and Nysos are brothers who share a mother, left to uncover some source of fire. Aldar is a goliath paladin set out to uncover a source of salvation, to find a way for the cleric mages to work together to salvage the dying world. They are stuck together. Their journey will take them to war zones, secret quests, and cabals of ancient entities long since forgotten. Will they find flame once more, or will they kick off a chain reaction that leads to the end of civilization itself? --- The following story is an account of a DnD campaign I'm running with my friends. I have no idea where this plot will go, mainly because it's still unraveling as we speak. Though the races, classes, and Gods are taken from DnD and The Forgotten Realms, the plot, characters, and world are original, as is the plot and everything.
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Sometimes the best knight is a damsel. In a world where women are seen as weak, defenceless creatures for men to protect and own, one orphan girl wants to be different. She dreams of being a knight. Slaying dragons, taking down armies with her father's sword. Only her foster parents don't agree with her views. On the night of her betrothal to a man over twice her age, the King's soldiers come to their tiny village, and in the chaotic aftermath she's left with a choice. Go back to life she knows and marry a man she despises. Or journey onward and risk death to earn the knighthood she dreams of. The road forward isn't a safe one for a girl travelling with only her foster brother as company. Magic lurks in dark places. Vengeance burrows deep in many equally dark hearts. And all around the circle armies are gathering to defend the Kingdom against a threat not seen for a thousand years. This is the first part of the 140 thousand word fantasy adventure.

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