The last flame has burned. After a cataclysm a century ago, nothing burns. Magic has faded from all but a select few chosen by the Gods. Their rule remains absolute, for they are the only ones who can conjure fire. Those who oppose them...die.
A small group of adventurers don't totally care about that, however.
Fenris and Nysos are brothers who share a mother, left to uncover some source of fire. Aldar is a goliath paladin set out to uncover a source of salvation, to find a way for the cleric mages to work together to salvage the dying world. They are stuck together. Their journey will take them to war zones, secret quests, and cabals of ancient entities long since forgotten. Will they find flame once more, or will they kick off a chain reaction that leads to the end of civilization itself?
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The following story is an account of a DnD campaign I'm running with my friends. I have no idea where this plot will go, mainly because it's still unraveling as we speak. Though the races, classes, and Gods are taken from DnD and The Forgotten Realms, the plot, characters, and world are original, as is the plot and everything.
Noor, a dancer in the Royal Court of the Al-Yauzhan Empire wants nothing more than to pay off her debts and lead a nice, simple life-but a chance encounter with the crown prince and his brother brings her into the dangerous world of court politics. As Noor and the princes investigate their uncle and cousin's possible treason, she grows closer to the crown prince, but in order to save the kingdom and the person she loves, Noor will have to risk everything...
A romantic adventure set in an imagined Arabic kingdom, THE DANCING GIRL is a story of court intrigues, romantic entanglements, and secret meetings as Noor and her best friend Amir try to help the princes they're falling for expose corrupt court officials with plans to seize the throne. Noor and Amir are close to having everything they've ever dreamed of...now all they need to do is survive.