Last Journey on the Dry, Dead Planet
  • LECTURAS 12
  • Votos 4
  • Partes 2
  • Hora 26m
  • LECTURAS 12
  • Votos 4
  • Partes 2
  • Hora 26m
Continúa, Has publicado sep 24, 2015
The last flame has burned. After a cataclysm a century ago, nothing burns. Magic has faded from all but a select few chosen by the Gods. Their rule remains absolute, for they are the only ones who can conjure fire. Those who oppose them...die.

A small group of adventurers don't totally care about that, however.

Fenris and Nysos are brothers who share a mother, left to uncover some source of fire. Aldar is a goliath paladin set out to uncover a source of salvation, to find a way for the cleric mages to work together to salvage the dying world. They are stuck together. Their journey will take them to war zones, secret quests, and cabals of ancient entities long since forgotten. Will they find flame once more, or will they kick off a chain reaction that leads to the end of civilization itself?

---

The following story is an account of a DnD campaign I'm running with my friends. I have no idea where this plot will go, mainly because it's still unraveling as we speak. Though the races, classes, and Gods are taken from DnD and The Forgotten Realms, the plot, characters, and world are original, as is the plot and everything.
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Engineer's Empire

31 Partes Concluida

A long journey that I literally walked through the fire to save. It was the one thing I managed to save when my house burned to the ground a year ago. I'm putting it out here for the first time for people to read. Please let me know what you think and thank you for taking the time. Hopefully we'll continue to enjoy this journey together. This is a tale of Slade, a young boy who was convinced his life didn't matter. He lives in a massive empire that was carved out of hundreds of frightened villages centuries ago during the Long Night. Now what was once an army of adventurers and guild members is now one of the greatest forces in the world. But strange forces seek to undo all of this when the Withered Hand unleashes a sleeping sickness that deprives of waking child of tomorrow. Slade and his friends are the only ones that manage to escape the clutches of the Nightmare King. Now, with the help of the ancient wizard Rune, they will travel the Empire, enlisting the aid of the sage Guilds, each keepers of a different type of knowledge and skill, to find a way to wake the children of the Empire once again. *Each of the 4 guilds has a special focus of knowledge. They are: The Engineers: Designers and builders of machinery The Sorcerers: The keepers of the arcane and magic The Alchemists: The workers of change and transmutation, seeing what can be changed from one element to the next The Apothecaries: Keepers of the body. Makers of tinctures, salves, potions and other remedy to ailments of the body and mind.