The Journey

The Journey

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WpMetadataNoticePublikasi terakhir Sab, Mei 7, 2016
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Fiksi Penggemar
Wizarding World: The Marauders
In New Sparta, people are only wanted if they are strong and male. Any others are allowed to live if they are at least useful in some way.Therefore, all 15 year olds must apply for a category: Strength, Leadership, Intelligence, or a particular skill they can show. The remaining people, who might apply for a catagory and aren't good enough, or they simply don't apply, are deemed Extras, already at a disadvantage for The Great Journey. The Journey is a mandatory contest for all 15 year olds. Placed in groups of five, with one member from each of the respective categories, they must travel across New Sparta to be in the first 60% of finishing groups. There are no rules, only that you must be a finisher to live. Group 37-H is not considered likely to live. Their Leader refuses to work with anyone, their Skillsman's best tool is identifying plants, and their Strength is a girl, Peyton Lessimer. Their Extra, Lily Evans, wishes she was placed in Skill, for her medical skills are extraordinary, but she was frowned upon as one of the only girls applying. Peyton is thrilled when she is placed as Strength, but she must overcome threats from the opposing groups and her own group. The Journey is a dystopian novel that I hope will keep you thrilled, and please understand that this is my first book and I might make mistakes, but no hate.
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A dystopian young adult novel involving romance, secret experiments on human subjects, and a group of teenagers' will to survive. Reader Comments: "I'm gonna gush about your book real quick...all the technology has a purpose and is beautifully explained so I can picture it in my mind...the whole concept of the book is completely original...*moment of silence for your beautiful arch of character development* everything your characters do is strictly them but they develop enough to show more about themselves without you straight up telling the reader about them" -Vairl9023 "Ahh!!! This is so good!! I will be anxiously awaiting the next Chapter!!" -CrystalBagot "Brilliant...ohh, this is very catchy, good work" -IndeeMaynard "I love this so far" -BrianneMorris "You've done a great job at creating a mysterious mood" -poisonedpen *** All Evita Creedy, 17, wants is to finish her degree and be accepted for a prestigious job with the city's Department of Energy. On the way to take her placement test she sees a man take a gun out of his bag. Panicked, she reaches into her purse for her phone to call 911. Instead she takes out a gun. She doesn't know where it came from or how it got there, but when the man turns his gun on her she shoots him. It would be easy for Evita to forget about where the gun came from and let her life return to normal, but its mysterious appearance won't stop nagging at her. When Evita starts asking questions Evelyn Sheer, the head of the city's Department of Energy, takes her captive and places her in a secret, underground research facility. Evelyn Sheer and the researchers are trying to create a genetic modification that enables humans to photosynthesize. Once in the facility, Evita is tagged as a test subject and loses all say over what happens to her body. She has to escape. By the time she comes up with a plan there is only one problem. Evita isn't ready to leave.

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