Story cover for Howling Gears by Lycanthropic
Howling Gears
  • WpView
    Reads 72
  • WpVote
    Votes 3
  • WpPart
    Parts 5
  • WpHistory
    Time 31m
  • WpView
    Reads 72
  • WpVote
    Votes 3
  • WpPart
    Parts 5
  • WpHistory
    Time 31m
Ongoing, First published Dec 15, 2015
An automaton trapped in a world that is falling apart around him. 

When he loses his only touches on humanity, will he see himself become the villain in an ever-changing world?

The First Queen in many years faces a long journey ahead of her.

When the Fall comes, she must make the right choice or else face the reaper.

A survivor who has built a new world for himself in the Shire Woods.

When he receives a request from the blue, it will change the course of his whole history, and that's not including the reward.
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Brassworks

14 parts Complete Mature

There is a saying in the Badlands: There are many ways to get to the Brassworks, but all leave in a box. The Old World is gone, smashed beneath the heel of the great mountain, King Abaddon, many generations ago. A new civilization has risen from the ashes, struggling to survive in the new and harsh landscape. At the edge of a poor governance, in a dying town, a young blacksmith just ran afoul of the law. In some cities, that would mean a trip to local jail or court. In the Badlands, that means the Brassworks. Theo Palmer can't recall why he ended up in the hellish prison, but he knows he'll never leave. The Warden needs workers for the Forge deep underground. The drums of war are beating to the north, and only a twisted weapon from the past can save the people of the County. But there are many powers in the Vale of the King. Some seek to preserve the peace, while others aim to end it. Some hunger for justice, while others hunger for flesh. Theo has fallen into a violent world of monsters and metal, and his very survival depends on which side he chooses.