The Life in the Machine
  • Reads 23
  • Votes 6
  • Parts 6
  • Time 9m
  • Reads 23
  • Votes 6
  • Parts 6
  • Time 9m
Ongoing, First published Dec 18, 2015
Being a programmer, one of my dreams has always been to create an original video game, something that nobody in the industry has done before.
After seeing Spore, I became intrigued. Here was an attempt at putting people in control over a universe. After looking at what made videogames popular, I realized the main aspect was control.
People in their daily lives have no control over their environment. They are told what to do, where to go, and how to live. Their jobs consist of standing or sitting somewhere until it's 5 PM and they're allowed to head back home. It's no mystery they're unhappy.
For many people videogames are an escape to a world where they are in control, or live exciting fake lives filled with adventure. The aspect of control is found in strategy games, the adventure in role playing games generally.
I looked at games like the Sims, and noticed what made them so popular is not just the illusion of control, but the degree of control. You have complete control over people's lives.
Before the Sims, there was Sim Earth. A game in which you do not control individual people, but an entire Earth! I came to the conclusion that I had to develop a game similar to Spore, in which the player subtly "guides" evolution. What caused Spore to be such a failure is the lack of realistic control people had. It hardly resembled evolution.
To do this, I began by generating a physics system. I know little of physics but decided to study it, and try to create a simplified version in which certain particles can interact, in specific manners. When it comes down to it, physics is simply complex mathematics.
I simulated energy, and matter, and created a simple system, with a sun emitting energy, circled by a planet catching said energy.
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The Hound

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Antique store owner Liz brings home a Victorian taxidermy hound from auction, unwittingly unleashing dark forces on her wife and son. ***** Nat Loman has finally married the love of her life, Liz, and is getting used to her role as stepmother to Liz's 5-year-old son, Liam. The Loman family runs a bustling antique business so they attend a sale where a striking, black taxidermied hound is up for auction. Liz picks it up for the business, but it ends up being stored in their home, where Nat notices strange things occurring. She quickly discovers the past residents had died violently. Then she hears from a friend about the myth of "the devil's dog", a hound that perches in the shadows, tearing families apart from the inside. Soon, people around the Lomans are dying, and Liz is changing, darkening. It's up to Nat to save the woman she loves from the darkness closing in, and to save Liam from danger no matter what she has to sacrifice. [[Winner of the 2018 Wattys "Hidden Gems" category]] [[word count: 60,000-70,000 words]]