The Life in the Machine
  • Reads 24
  • Votes 6
  • Parts 6
  • Time 9m
  • Reads 24
  • Votes 6
  • Parts 6
  • Time 9m
Ongoing, First published Dec 18, 2015
Being a programmer, one of my dreams has always been to create an original video game, something that nobody in the industry has done before.
After seeing Spore, I became intrigued. Here was an attempt at putting people in control over a universe. After looking at what made videogames popular, I realized the main aspect was control.
People in their daily lives have no control over their environment. They are told what to do, where to go, and how to live. Their jobs consist of standing or sitting somewhere until it's 5 PM and they're allowed to head back home. It's no mystery they're unhappy.
For many people videogames are an escape to a world where they are in control, or live exciting fake lives filled with adventure. The aspect of control is found in strategy games, the adventure in role playing games generally.
I looked at games like the Sims, and noticed what made them so popular is not just the illusion of control, but the degree of control. You have complete control over people's lives.
Before the Sims, there was Sim Earth. A game in which you do not control individual people, but an entire Earth! I came to the conclusion that I had to develop a game similar to Spore, in which the player subtly "guides" evolution. What caused Spore to be such a failure is the lack of realistic control people had. It hardly resembled evolution.
To do this, I began by generating a physics system. I know little of physics but decided to study it, and try to create a simplified version in which certain particles can interact, in specific manners. When it comes down to it, physics is simply complex mathematics.
I simulated energy, and matter, and created a simple system, with a sun emitting energy, circled by a planet catching said energy.
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Emmy's life is going just as she'd planned: She's living in her own apartment, dancing every day and is just leaps away from being named her company's next Prima ballerina. And she's only 17. But all of Emmy's plans come to a screeching halt when the FBI shows up at her door to let her know that she's being stalked by a serial killer. Suddenly, the safe, insulated world she created for herself is riddled with violence, fear...and a growing pile of dead bodies. At first Emmy wants nothing more than to forget her chilling new reality - but her admirer isn't finished with her yet, and before she knows it, Emmy's stuck in a nightmare she can't dance her way out of. Content and/or trigger warning: This story contains detailed scenes of murder, rape, torture, sex and stalking, which may be triggering for some readers. [[word count: 80,000-90,000 words]]