What if the fate of two worlds were in the hands of one person: you? The childhood secret of a troubled teen warrior is used against her by her enemies. It turns out what Neiko imagined is real, and she becomes trapped in the same world she imagined by an otherworldly evil that is worse than the devil. Getting home is the least of her problems. The Indians and the Crackedskulls are locked in the turmoil of a war that has raged for centuries, and it is presently in a stalemate. Her enemies, Raven and Bloodhawk, have come up with a scheme to take her down, but in doing so they inadvertently open the door to another universe and to an otherwordly evil. Neiko later finds out that a land she thought she had only imagined is actually real, and the dark being is not a figment of her childhood imagination-he is terrifyingly real, and she faces him for the first time. To make matters worse, it is now in her world, and he has evil plans especially for her. After several standoffs with the malevolent Ramses the Dark Pharaoh in Hawote, she is trapped in Qari by his strange and powerful magic. Trapped in another universe and in a place that is not exactly the way she imagined it. She must somehow find a way to teleport home. That is easier said than done; the odds are overwhelmingly against her and her scorpion-cobra companion as they must travel to find the answer and help, but at the same time avoid Ramses' allies, traps, and tricks. Can she come back home and turn the tables on her enemies?