After a ten year absence Mirandir, a travelling blacksmith, finally returned to England to confront his biggest fear. However the capital city of London isn't what it once was. With its king away on another crusade, the city is left in the hands of the princess. But the king's enemies are still plotting. And they've got support from inside the royal palace.
Only one person knows of the plot, and unfortunately for Mirandir, that someone needs all the help he can get. After a rough chance encounter, Lance, a London thief, and Mirandir are forced together in order to save the princess, the king, the empire and themselves.
Fighting knights, kings, assassins, thugs, sailors, soliders and each other, the empire has never had such unlikely heroes.
When the truth comes out, there's nowhere left to run.
Season 3 of Eliona's War
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When Seth received a new virtual reality video game from his uncle, he wasn't expecting to get swept up into a whole new world called Eliona. As it turned out, Eliona and its people are far more dangerous than Seth could ever have imagined. There is a real consequence to playing this game: it's changing him, and it might not be for the better.
Now that Seth/Severance knows the truth of Eliona, there's no going back. Eliona is dying, and in order to save it, he needs to beat a very difficult dungeon before anyone else does. And on Earth, things are even worse. It's come to light that Eliona is leaving a mark on its players, and suddenly, everyone wants to be involved. Players find themselves with a target on their back, and Seth? He might just have the biggest one of all.
Too bad for them, he's done running.
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