World of Thandar, Book I: Thandar's Finest
12 parts Complete A simple contract to slay a Red Wyvern turns into a war with death itself.
Thandar's most notorious mercenary outfit-**Hunter** the quick-witted ranger, **Rose** the razor-precise enchantress, **Bastard** the hammer-happy dwarf, and **Atrius** the riddle-speaking deep-elf-take the Earl of Eastvale's coin and a job that should end with drinks and a trophy. Instead, a missing village girl, a wolf-god cult, and a chance meeting with **Marie Fordring**, a kind but steel-spined knight-initiate from Silverhold, pull them toward the storm gathering in the **Flatiron Mountains**.
Something is wrong in the high passes: graves torn open, soldiers found without a mark-and without their souls. At the heart of an ice-rimmed stronghold waits **Morrigan**, a necromancer with perfect manners and a very old book: **The Grimoire of the First Lord**, legacy of the exiled arch-necromancer **Relickar**. When Rose refuses to help Morrigan solve the final riddle-how to make life last forever-the crew launches a desperate rescue that becomes a siege, a heist... and a reckoning.
Banter becomes vows. Vows become weapons. Faith and forbidden magic collide as Marie hunts for her famed sister **Carissa "the Oathbearer,"** only to face a truth colder than mountain wind. The choices they make will reshape who commands the dead-and what it costs the living.
**Thandar's Finest** blends sharp-tongued camaraderie with soaring high-fantasy stakes: forest elves and troll hunts, shadow-latticed duels and frostfire, graveyard politics and impossible promises. Come for the mercenary swagger; stay for the heartbreak, the holy light that refuses to blink, and a finale that crowns a new power in Thandar while leaving a howl echoing in the pines.
*Perfect for readers of modern epic fantasy who love found-family banter, clever magic systems, necromancy done with upsetting precision, and heroes who pay their debts.*