Cubonia is a cube shaped world, each of it's six faces representing a different soverign nation and each nation with its own unique people. The top most face is the land of Frostmoore. It is a vicious, frozen wasteland that can support no life other than the yeti tribes. Deep below Frostmoore dwell the Dwarves of Kazatlör. They are a race of master blacksmiths, greedy - loving gold above all else -and never turning away a frothy stein of dark ale. The bottom most face is the realm of darkness and fire, Kathür. It's home to the Goblins, a race of creatures predisposed to fighting and war. An elite clan of assassins is born and bred here to do the killing that needs to be done, so long as the price is right. The Goblins' penchant for violence keeps their race at a very short lifespan, but they'd live no other way. The remaining four faces' position are ever changing as the great planet spins. The first of those faces is where you will find Elazio, Cubonia's most powerful nation. Queen Annelise sits the throne in the capital city of Old Andora protected by the Royal Watchmen. The next face is where the Elves reside in their kingdom of Rodain. It is a continent densely forested and difficult to navigate if you aren't of the Elvish persuasion. It is said that there is also a race of shapshifters roaming the forests of Rodain, but proof of that has never been found. Next we have Paragotia, a continent known as the land of a million lakes. There's as much fresh water in Paragotia as there is briny sea water surrounding it. In Paragotia there be dragons. Finally we come to Saavedra, the desert continent. Saavedra is home to a proud clan of warriors that task their children with a pilgramage to the great Ka'li'Na rock when they come of age. The only other creatures that can survive the harsh desert, it's said, are a clan of talking cacti. Now that you are familiar with the world in which these stories take place, dive now into the amazing Tales of Cubonia!
17 parts