P.A.L.E.  G.A.S.

P.A.L.E. G.A.S.

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WpMetadataNoticeLast published Tue, Feb 9, 2016
Once every century, the seven deadly sins gather together to decide on the next location for the Tournament to be the reigning Sin. This competition consists of each sin picking a candidate, since if they fought amongst themselves, then the mortal world would suffer to the point of being worthless; something none of them want to rule over is a worthless world. That means that the world would already be perfectly corrupt. After that, then what would be left for them to do? To aid their challenged spirits, their human, mortal candidates are, ideally, the virtues to their vices, that is, the complete opposites of what they themselves stand for. The Vices then are required to use their candidates to wipe the others out, while also corrupting their souls. The last candidate to remain untouched by their designated Vice is not only left alive, but granted the power to either rule for the next hundred years alongside their Vice, that means over the others as well, or to end the Tournament forever with just a word. Never, since time has begun, has a mortal ever chosen to end the Tournament, for the ideal candidates, the ones that win who are the perfect virtues to their Vices, do not exist. That is, until now.
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The stakes are higher than ever. It's been months since the four managed to temporarily defeat and escape Laurel, Amber, Kali and the others but the four's problems are far from over. Forced to live with their guilt and still plagued by nightmares of what came before Rosa, Leila, Ash, Hunter and the others now have a new force to contend with: time. Because if the prophecy Eris, Hunter, Ash and Rosa shared years before is true then the introduction of the four's kids into the deadly game of life and death has started a ticking clock that's winding down the four's time left on the board. Limiting how long they have to finish what they - and their parents before them - started so their kids can have a life removed from the nightmares, pain and guilt that haunts the four. But Amber's desire for revenge will push not only Ash, Leila, Hunter, Rosa and the others further than they may be willing to go but she's not afraid to drag the four's kids into it. All the while ensuring that all who enter into this game may not come out alive. Can either the four of them who started in this game or their kids stop Amber and keep safe what the four built over the years and fought time and time again to protect and preserve? Or will Amber's manipulations and cruelty force the four off the board and ensure their kids take up the roles they leave behind? and if that's the case can their kids stop Amber and the others before all is lost? Or will they be too late and lose it all?

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