The Monolith
  • Reads 130
  • Votes 5
  • Parts 6
  • Time 21m
  • Reads 130
  • Votes 5
  • Parts 6
  • Time 21m
Complete, First published Jun 17, 2013
A peculiar tale of dwarven refugees who seek to escape the conquests of the powerful goblins who act as their overpowering rivals. The story mainly follows the leader of the refugees as well as the finishing touches to their new home, the Monolith, Lord Yeris Kerlog.

After the goblins attempt to claim the Monolith, a grand fortress named after the rock formation it is constructed within, Kerlog decides to take the key to the Monolith's gates to the deepest parts of the Monolith's mines and caves where strange fiends await.

The caves were created long ago, by dwarven miners long before it was eventually turned into a fortress by the miner's ancestors, devout warriors who eventually abandoned it for the cities and towns of the dwarven lands. Rotting and forgotten, the Monolith stands as the final obstacle between the dwarves and the power hungry goblins. However something hides in the long forgotten mines of the Monolith, without most dwarves knowledge...
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84 parts Complete

Ray is low on time, luck, and hope; his only chance is an artifact that may not even exist. But upon meeting Landon, Ray is beginning to believe he might find all four. ***** Cambions are doomed to tragedy. They are weak, sickly creatures that rarely live to see their twentieth year. Ray refuses to resign himself to that fate. Upon learning of the Crimson Sheath-an artifact capable of preserving his life-Ray is prepared to fight, steal, and kill to get his hands on it. He is not prepared for Landon. Landon is an orphan with no memories of his parents, the only inheritance left to him a dagger, sleeping in a crimson sheath. Though he has no love of bloodshed and no use for a dagger, Landon isn't about to let Ray take his only link to his forgotten history, even if that means following the cambion past the edge of the world and into the shadow beyond. Content Warnings: Violence, semi-graphic gore, character deaths, profanity, mild drug and alcohol usage, abuse discussed but not shown, and morally-questionable people doing morally-questionable things.