Sa taong 2050, upgraded na ang lahat ng high technology na gamit. Sa ilang taong nagresearch yung mga scientist, nakagawa sila ng bagong mechanism, ang MindSet, may hugis helmet na may nakamodify na isang Laro, ang Sacred Wing Online. Isang larong VRMMORPG, makokontrol ng manlalaro ang avatar sa pamamagitan lang ng isip ng manlalaro. Binigyan ang lahat ng tao na may edad 15-25 ng MindSet kasama na doon ang larong Sacred Wings Online, hindi iyon isang beta-test, kundi binigay lang talaga sa kanila. Pero, ang totoo lang talaga ay may pakay talaga ang creator ng MindSet at sa Laro sa mga kabataan. Dahil naniniwala ang Creator sa salitang "The Childrens of youth holds the key to the future", it means na natatakot ang Creator na malagpasan ng ibang tao ang kagalingan niya sa pag-imbento. So that's why na ikinulong niya ang lahat ng kabataan sa mundo sa loob ng game, but it takes time para ikulong ang milyon-milyong kabataan sa mundo.
When tuning in to the parallel world seems to be the only way to explain Liz's sudden disappearance, high school students Maxx, Zero and Axes try everything they could to bring her back. But the more they try to make things work, the more they realize that things aren't as simple as they seem.
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Maxx, Zero and Axes are three typical seventeen-year-old high school students who discovered a way to get into the parallel world. Wanting to find their friend Liz who suddenly disappeared two years ago, they attempt to tune in to the parallel world to try and get her back. Just when they thought they are getting everything under control, their situation becomes more complicated than they have ever imagined. Scientists trap and use them to open up the portal to the other world while secrets and lies continue to muddle their already problematic relationship. Unsure of whom and what to believe in anymore, will the three of them be able to achieve their goals and tune out in time?
DISCLAIMER: This story is written in Taglish.
COVER DESIGN: Regina Dionela