Blanch
  • Reads 180
  • Votes 24
  • Parts 6
  • Time 31m
  • Reads 180
  • Votes 24
  • Parts 6
  • Time 31m
Ongoing, First published Apr 14, 2016
The people of Mysticity were lovable, outgoing and friendly. Their pleasant smiles were ever present, despite their ever changing weather. But at the single mention of Blanch, they would turn into sullen men and women, and gloomy little children with downcast eyes and hushed voices. 

Journalist from the kingdom of Factious City, Harold P William is avidly curious about the queer weather and the pleasant-to-a-fault people of Mysticity. And mostly, their mysterious dislike for the word, Blanch. 

Blanch, however has problems of her own to deal with, and her patience with the nosy journalist is quickly running thin. He only wants to help, and help is a foreign word to her ears. Blanch's problems can't be helped, as far as she knows. And Harold is unrelenting in his questioning and infuriatingly determined in solving her problems, and beating the White Bite. 

But no problem is ever solved easily, and really, what harm is there in just one bite?
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OF KINGS AND PAWNS

84 parts Complete

Ray is low on time, luck, and hope; his only chance is an artifact that may not even exist. But upon meeting Landon, Ray is beginning to believe he might find all four. ***** Cambions are doomed to tragedy. They are weak, sickly creatures that rarely live to see their twentieth year. Ray refuses to resign himself to that fate. Upon learning of the Crimson Sheath-an artifact capable of preserving his life-Ray is prepared to fight, steal, and kill to get his hands on it. He is not prepared for Landon. Landon is an orphan with no memories of his parents, the only inheritance left to him a dagger, sleeping in a crimson sheath. Though he has no love of bloodshed and no use for a dagger, Landon isn't about to let Ray take his only link to his forgotten history, even if that means following the cambion past the edge of the world and into the shadow beyond. Content Warnings: Violence, semi-graphic gore, character deaths, profanity, mild drug and alcohol usage, abuse discussed but not shown, and morally-questionable people doing morally-questionable things.