The Kingdom & It's Realms: The Sight

The Kingdom & It's Realms: The Sight

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Kiylee Summer-Rain Elphonze is a Venatio Noctem who has been adopted by a elvish sorceress . Venatio Noctem are Hunters of the Night, they serve the Council responsible for protecting the Kingdom's magic realms and the human world. After Kiylee's dark early childhood Kiylee's adoptive mother, Arwyn, builds up the young adult while training Kiylee to fulfill her destiny of protecting those that cannot protect themselves. As the magic in Kiylee's blood strengthens so does her usual gift known as 'the Sight,' a rare ability that gives her visions and glimpses into the future, which she soon discovers comes with a cost. At 17 Kiylee is teamed up with Jaysen Kazimir (the level headed soon to be alpha of the Kazimir werewolf pack), Brayden Ashford (a British accented Seeker who is half water fey), Joey Smith (a sarcastic and sexist hammer wielding Venatio Noctem), Kallai Mason (a flamboyant fire elf from Africa), and Zeeza Nadyezha (a spunky and wild Russian sorceress that enjoys pushing buttons and crossing lines). The strange mix of loud personalities causes trouble for the young heroin who mistrusts a lot of close knit relationships and at times people in general. As Kiylee learns to manage her abilities and people skills, she & Jaysen's team and relationship grow along with an unsettling darkness that is harming magic blooded and the Ungifted (humans). When Kiylee finds out about their connection between the legend of Noxa and Solia, the first priestesses of Dark and Light, as well as the mysterious Kirra who shares Kiylee's face, the young protagonist is forced to discoverer a strength within herself she didn't know she possessed (as well as a bizarre ability to actually get along with people and make friends). While Kiylee still questions if she is strong enough to combine the 7 elements that uphold the Kingdom & its realms, someone has to stop another great war from happening...luckily there are a handful of people by her side to help her do so.
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Two years after a deadly war with the Snake Kingdom, the grand Kingdom of Celestia has been restored. Our beloved hero, Albedo Aria, has officially become the Acting Grandmaster and brought Celestia to prosperity. But right as they reach the height of this prosperity, an unexpected turn of events occurs. Arvan, a longtime ally Kingdom to Celestia, is ravaged by overseas invaders known as "The Twilight Covenant" - a mass collective of Kingdoms and Guilds brought together as one group. The Arvanians, proud and vengeful, seek shelter and unity in Celestia, hellbent on destroying the Covenant that took their home. But the Covenant has plans for peace in Celestia, claiming they seek the same artifact the Snake Kingdom fought over so that they can use its power to attain world peace. But it isn't long after hearing this that Albedo discovers a crucial detail. The artifact is a vessel for evil, and though its power is tempting, opening it may very well lead to the end of the world. Because of this, the artifact was hidden away so that it could not bring any destruction. Yet there remains those who seek it, believing its power will grant them any wish. But if they find and unlock it, then the world shall be consumed by the demonic power within. Entangled in the crossfire between Arvan and The Twilight Covenant, Albedo does not wish to make the same mistake Celestia did with the Snake Kingdom. She does not wish to return to war over the artifact, believing that it will only lead to more conflict in the future. And so, partnered with her lover, Melusine Kei, and her sister, Asami, she begins seeking a way to end the conflict peacefully, and to stop the conflicts surrounding the artifact once and for all.

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