Guild wars 2 Lore

Guild wars 2 Lore

  • WpView
    Reads 2,881
  • WpVote
    Votes 92
  • WpPart
    Parts 100
WpMetadataReadOngoing1h 28m
WpMetadataNoticeLast published Thu, Dec 15, 2016
In this book I will try to tell you all the events that happened in the world of Guild Wars, a now free-to-play mmorpg. Yes, I might copy some parts of the story from another website if I can't find them anywhere in my Guild Wars 2 book. Most of the story will be the experiences players had to go through while playing Guild Wars. Part 1: Guild Wars Prophecies. ~Chapter 1 to 3~ Part 2: Guild Wars Factions. ~Chapter 4 to 16~ Part 3: Guild Wars Nightfall. ~Chapter 17 to 32~ Part 4: Guild Wars Eye Of The North. ~Chapter 33 to 40~ Part 5: Guild Wars Beyond. ~Chapter 41 to 48~ Part 6: Government. ~Chapter 49 to 70~ Part 7: Languages. ~Chapter 71 to 85~ Part 8: Magic. ~Chapter 86 to 91~ Part 9: Races. ~Chapter 92 to unknown~
All Rights Reserved
#6
gamelore
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Author Games: Path of the Guildpact
  • Mortal Kombat Harem x Male OC Reboot (MK9-MK1)
  • Destiny of Fire: The Normality (WotP)
  • This life of Sin
  • Melloyern: 13 Land Under Holy Crystal Blessing
  • Zero
  • Marked Claws (Mystic Bonds #2) | COMPLETED
  • My Alpha King

On the city-world of Ravnica, things are often beautiful but rarely quiet. Magic pervades every aspect of life; a wide variety of beings walk the crowded streets, and countless wonders and horrors alike are hidden from all but the canniest denizens. For over ten thousand years the power in Ravnica has been divided among the ten magical guilds; they act as the controlling bodies for different aspects of life. Their conduct, however, is regulated by the Guildpact, a single individual with control of the magical document codifying each guild's domain of influence. The Guildpact is responsible for maintaining balance, and they are at least in theory totally neutral to ensure their judgements are based solely on the Pact proper. "In theory" is, of course, the operative phrase. When Guildpact Jace dies prematurely under "mysterious circumstances," the ten guilds are eager to put forward their own candidates for the next keeper of the balance. These candidates would totally, definitely not be biased towards their guild of origin in any way. Fortunately, to get the approval of the other guilds, each candidate must prove themselves to be exactly that. And earning approval in the eyes of Ravnica's mightiest may just mean sacrificing all they hold dear. Don't miss out on Wattpad's first Games based on Magic: The Gathering! When magic and political intrigue come together, a single choice may be the difference between glory and doom.

More details
WpActionLinkContent Guidelines