Hemshire was a tranquil village, a hidden one to be specific. With the tall jungle trees obscuring the village walls, only the roofs of houses could be seen. Hemshire was never involved with any war, never any in history. Despite the suffering living in Hemshire, people were grateful of finding the place, not requiring to move to another village often.
Magicians would drop by the village frequently to take quests that held risks, and receive their rewards upon completion, which was basically the people's taxes they paid for every week. Therefore, the people grew a strong hatred against these magicians, they despised them. It was unfair, growing crops in your farm, and only gaining 5 copper pieces as a reward everyday.
However, words were spoken too soon. The next thing you know, Hemshire was suddenly invaded by a group of evil magicians, their black magic hypnotizing soldiers, citizens and even the King, causing destruction and mayhem. The land that was once so peaceful was now in misery with corpses and blood stains all over the village. It was a horrid nightmare indeed.
The father of 10 year old Clarissa died during the war, little survived, and she was lucky to be one of them. She was still unsure if her mother was still alive. She ran away, far away into the woods. She is now determined to find out who these people are and what they have against the people of Hemshire, also searching for her mother along the way. During the journey, she meets this certain someone and discovers a fact about her that is too hard to accept. Will she solve the puzzle, or will it be too late to defeat them?
The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.