The Crown's Quest

The Crown's Quest

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WpMetadataNoticeLast published Tue, Jul 5, 2016
The Crown's Quest was an old tradition of Coronias, one that had not been held for the past centuries after House Delphine monopolized the throne. The Crown's Quest was a competition, a quest of some sort, to determine who the Consort of the Crown Heir would be. Crown Princess Leira Drache of Coronias always thought of the Quest as surreal and overly dramatic. The Quest had always seemed like a useless talent show to her for the Quest, afterall, allowed the royal family to witness and to measure the strength of the potential Consorts' mind, will, and most importantly, Blessing. Each House had a certain Blessing Bestowed upon them by the Creator. The noble blood contained a fragment of the Blessing Bestowed and in turn, each child will have a specific Blessing that was of nature of the Blessing Bestowed to the House. House Drache, the House of her father, for example, had the Blessing Bestowed of pyromancy. House Cervaux, the House of her mother, had the Blessing Bestowed of that connecting to the mind. As a result, her father, King Aurelius Drache, could manipulate fire while her mother. Queen Caitlynn Cervaux could whisper to the minds of others. Prince Lucasyle Drache, her younger brother, could control and create smoke. Leira, however, was an Oblivious. In other terms, she had noble blood but no Blessing at all: a secret that the royal family had been hiding for the past sixteen years. Perhaps it was this secret that forced the King to hold the Crown's Quest despite her daughter's requests. Nine Houses. Six Lords. One Princess. One Crown. Let the Crown's Game Begin... Long Live the Future Queen. May She survive the evil that lurked within...
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Book II of SEIZE THE DAY, Winner of the 2014 Wattys Instant Addiction Award. If you haven't read Book I, SEIZE THE DAY, please do! There are spoilers ahead! **** Lannie Brackenbury never thought she would be sent on a dangerous quest to save the world. But after she discovered her destiny as a Harbinger, that idea took a drastic twist. Bestowed with abilities that she is still learning to use, Lannie is sent on a journey that will take her across Etheia, where she must negotiate a peace treaty between the magical kingdom of Eremith and the human kingdom of Nor to break the vicious cycle of slavery. But making peace in the world of Etheia is not as easy as it seems. Therin, the bloodthirsty Drakain that ruined Lannie's life, is still moving in the shadows, convincing the world to doubt the existence of the Harbingers. And when a terrifying beast cloaked in darkness attacks Lannie, she realizes that defeating Therin is the least of her worries. Humans and magical creatures are on the brink of another war. This time, it is far more dangerous than Lannie could ever have imagined. There is a dark force at work that is bent on destroying not only Nor, but Eremith as well. And it will take everything that Lannie has to stop it. ---- Cover: Model © Ylenia Manganelli via PrincessandDragon.deviantart.com; Background © Sean & Ashlie Nelson via AshenSorrow.deviantart.com; edited by me

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