Story cover for The Recruit:  Book 1 of The Regiment Of The Woods by SHAPEROFGOD
The Recruit: Book 1 of The Regiment Of The Woods
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    Reads 124
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    Parts 29
  • WpHistory
    Time 4h 58m
  • WpView
    Reads 124
  • WpVote
    Votes 2
  • WpPart
    Parts 29
  • WpHistory
    Time 4h 58m
Ongoing, First published Aug 11, 2016
Deep within the forest, many enchanted creatures live and prosper. This is all due to the magic of the fairies, which gave each creature the ability to speak and reason like a human. As a result, many nations rose and waged war with each other.

To stop the chaos and form peace, the Olanders, the most ancient of creatures that could walk on two legs and speak the human tongue long before the fairies wrought their magic, began to spread their influence and reign to the borders of the forest. Its only foe was the Wolves, vicious monsters that haunt all woodlanders' nightmares. But they are steadily gaining power, and the Olanders grow desperate. 

Enter Severus, a young Dog with no real purpose or future, whose entire life is filled with just his dead-end clerk job.  He wishes that he could somehow break free from his empty, monotonous existence and live life like all those around him seem to do.  But when that wish is granted by a chance encounter with an Olander Army Commander, Severus finds he can not only break free of his dull life, but also break free of his own restraints to find friends, love, courage, and maybe even happiness.
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The War Against Aberon (Rough Draft #1) by SIYwrites
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Vale Havon and Aberon had been at war for thirty years. Three decades of battle on the Eastern plains of Vale Havon's lands. This is why on the Western side Zaffre felt pretty safe. Helping her parents run the farm is her only duty and she was happy to do it. Things change, however, when her father gets sick. Bedridden he can't help with any of the dawn til' dusk work, and Zaffre is unsure if she can pick up the slack. Worse is the sudden death of their animals. With the autumn harvest on its way and already two horses down, things look bleak. The war still wages, and as more troops die Vale Havon grows more desperate. The Royal family is willing to do anything to save their kingdom. To keep their power. So, the drafts begin. Suddenly the Western border is not safe anymore. Zaffre knows if she's sent to fight her mother can't keep the farm running. So she goes into hiding. Except no secret stays hidden, and Zaffre's role in the world is far bigger than simply harvesting plants. Everything just got a whole lot more complicated. Excerpt: A cold sweat began to trickle its way down her back and a shiver traveled up her spine. It was when the hair on the back of her neck stood on the end that she realized something was wrong. She took a few more steps forward in the dark forest when she finally comprehended the thing that flashed a warning in her instincts. The sounds of the woods she'd been hearing all night, the birds, crickets, and scuttering squirrels had all gone silent. That only meant one thing, and one thing only, a predator was on the hunt. This time it wasn't her. *Trigger Warning, the book contains, violence, blood, fighting
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Game of Pawns

40 parts Complete Mature

Monsters exist. For the purpose of the Game. Long after a war between humans and the Folk ravaged the lands, there comes a whispering of pawns, of cursed wastes, and kingdoms surrounded by thorns. Those who pass beyond that Wall soon find themselves thrown into a perilous Game, one that has no end. Yet. Junius and Zander have been moved from one cell to the next their entire lives and deceived. Given a mission that seems impossible, they toiled on without knowing their true purpose in the world. But when they are framed for an assassination and their lands are invaded, they come to realize that the world is much grander-and twice as wicked. As pawns in a Game they don't understand, Junius and Zander fight to gain control of their destinies. Having known about the Game but unable to escape it, Grim has scoured the ends of the earth for the truth about the Game Masters and their goals. Suddenly entangled in the strategies of mortals and immortals alike, Grim must choose a side. But with only questions and an uncertain future, the choices may lead to catastrophe. Let the Fey Games begin.