Story cover for Alliance by NiomaOnWater
Alliance
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    Reads 22
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    Parts 2
  • WpHistory
    Time 14m
  • WpView
    Reads 22
  • WpVote
    Votes 0
  • WpPart
    Parts 2
  • WpHistory
    Time 14m
Ongoing, First published Aug 23, 2016
The Strategic Alliance of National Destruction and Diplomacy ensures cooperation and peace from governments around the world, disregarding democracy or dictatorships. It has kept the world from going to war for years. But when agents start to go missing without anyone noticing, the Alliance might just fall apart.

Agent Amber Heather is a lone wolf. She's always out on missions, trying to better the world. When she receives a mission to find the missing agents, it's up to her, a clumsy weapons specialist, and a new recruit to figure out what's going on...

Peace and progress don't always go hand in hand. Sometimes we have to sacrifice one for the other. Who are we to decide?
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Psychic Shorthand by Star_Tro
13 parts Ongoing
MC: Here's a How Not to Survive a Hostage Situation: Don't be me. Rule#1 Don't meet a guy fighting against cutlery. Rule#2 Don't get mistaken for someone with talent when you've absolutely none. Rule#3 Don't let a war, a high-stakes revenge plot, and one human weapon disguised as a person wreck your already failing life. (Oh, and don't expect me to tell you my name. You'll have to earn that.) But if you do? Congrats. You're now in my position-trapped, bleeding, and somehow still expected to be the sane one. Trowa: You're not the sane one. MC: Okay, first of all-rude. Second of all, enter Trowa. Trowa: Don't enter me into this. MC: Sigh. He's a questionable ally who moves people like chess pieces. Trowa: Incorrect. I don't play chess with lives. I just... redecorate the board when necessary. MC: Yeah. That's so much better. He plans. I panic. Together, we're one bad decision away from death. Trowa: Two. I have contingencies. MC: Oh, great. So we die second. Fantastic. And if we survive this, I'm going to need therapy. Trowa: You need therapy even if we don't. ################################## She was supposed to be a bystander. Now, she's bleeding in the middle of a war she doesn't understand. A single step-wrong place, wrong time-and now she's entangled in a brutal game of shifting alliances, weaponized secrets, and people who treat lives like collateral. She wanted quiet. Instead, she's dodging kidnappers, advanced tech, and a human weapon in the shape of a too-strategic ally. The worst part? She is not important-just unlucky. And in this kind of game, even those important don't survive long. ################################## For fans of sarcastic narrators, bad decisions, and humor that's basically Percy Jackson... if he grew up, got more cynical, bled more, and forgot how to run away. ##################################
Forever Fighting  |  ✔️ | [previously Espionage: double-cross] by WinterWillow901
76 parts Complete
Guns, revenge and buildings to bomb, what could go wrong? ✮ He came in, gun held out in front of him in one hand while the other was resting on his hip where a sharp dagger gleamed in the light. "Come on out little girl, why not make this easier for both of us. The agency you ran away from just want to have a little talk, that's all." She scoffed internally. Yeah right. Then the footsteps ceased. She peeked to the right, then to the left. Neither direction showed any sign of the intruder. She looked up in front of her and gasped, the glint of steel and smell of death as overwhelming as it was adrenaline inducing, exciting. "Boo." ✮ Murder, accidents, assassinations. Call it what you will, it's all the same, all has the same life breaking, mind shattering consequences - be it for the victim or the bystander. It had shaped Alex in a way no one should be. Broken down and rebuilt into the perfect soldier, one who had the power to change the world, to fight battles that would either make or break the carefully constructed vision we all live in. The only small, minute, really unimportant detail - it's pretty hard to get into a government classified site when you're 15 years old and have a rag-tag team of double-crossing back-stabbers behind you. Not to mention the threat of a world war and ghost hanging above your head. Armed with sarcasm, wit, and a hell of a lot of aggressive intentions, it won't be too long till a sticky situation is all that's ahead of you. Sometimes, running head-first into a situation isn't the best idea. Instead, you gotta play a game. A deadly game where either you have all the pieces on the board, or you have nothing. [previously known as Espionage: double-cross] Thanks for reading :)
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Psychic Shorthand

13 parts Ongoing

MC: Here's a How Not to Survive a Hostage Situation: Don't be me. Rule#1 Don't meet a guy fighting against cutlery. Rule#2 Don't get mistaken for someone with talent when you've absolutely none. Rule#3 Don't let a war, a high-stakes revenge plot, and one human weapon disguised as a person wreck your already failing life. (Oh, and don't expect me to tell you my name. You'll have to earn that.) But if you do? Congrats. You're now in my position-trapped, bleeding, and somehow still expected to be the sane one. Trowa: You're not the sane one. MC: Okay, first of all-rude. Second of all, enter Trowa. Trowa: Don't enter me into this. MC: Sigh. He's a questionable ally who moves people like chess pieces. Trowa: Incorrect. I don't play chess with lives. I just... redecorate the board when necessary. MC: Yeah. That's so much better. He plans. I panic. Together, we're one bad decision away from death. Trowa: Two. I have contingencies. MC: Oh, great. So we die second. Fantastic. And if we survive this, I'm going to need therapy. Trowa: You need therapy even if we don't. ################################## She was supposed to be a bystander. Now, she's bleeding in the middle of a war she doesn't understand. A single step-wrong place, wrong time-and now she's entangled in a brutal game of shifting alliances, weaponized secrets, and people who treat lives like collateral. She wanted quiet. Instead, she's dodging kidnappers, advanced tech, and a human weapon in the shape of a too-strategic ally. The worst part? She is not important-just unlucky. And in this kind of game, even those important don't survive long. ################################## For fans of sarcastic narrators, bad decisions, and humor that's basically Percy Jackson... if he grew up, got more cynical, bled more, and forgot how to run away. ##################################