Within Kantara the Thought Academy is responsible for maintaining the peace. Crucial to this are the gizmos, handmade creatures with the capability to think for themselves. The Academy alone has the secrets of making them, ensuring its supremacy. Until one of its leaders goes missing. Among the trash, Daran finds an abandoned machine and decides to fix it. But as he learns the intricacies of how it works, he also needs to learn how to stay one step ahead of others that want what happened to come across his path and will go to great lengths to get it. With multiple people chasing him, there is one question to answer: who can he trust?
18 parts