POINT OF OBLIVION

POINT OF OBLIVION

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WpMetadataNoticeZuletzt aktualisiert Do., Okt. 3, 2013
Seventeen-year-old Sarah Lockwood doesn’t want to live solely for belly dancing and the Renaissance Fair circuit, so she joins her crush, Archer, in the Realm as his assistant. In this parallel world of magic and machines, they will guard a Pen that records important events. Pity he never mentioned assassinating the king as part of the job description. Sarah’s pleasurable trip in a world of rolling hills turns sour when Archer joins the rebellion against the Usurper King, who forces his people to work in factories to build war supplies. Sarah has to deal with angry natives, the king’s mechanical tigers, and, worse, stem her jealousy over Archer’s rendezvous with the mayor’s daughter. When the Usurper kidnaps Archer to force him to use the Pen and write the future in the king’s favor, Sarah discovers her companion has kept secrets to protect her. The rebels he worked with have just as many hidden agendas, including a bomb from her world. She must decide whether to stop the Usurper and rescue Archer, or to terminate the rebel and save the Realm, her new home, which may burn to ashes if the rebels set off the bomb.
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Wren Grayson was sixteen when her family was murdered by vampires. Left an orphan in a world she didn't even know existed, she turned to a local boarding school known for training hunters in a prestigious and rigorous training regimen. Determined to be the best, regardless of how many years she missed, she perseveres and ends up on top. Under the scrutiny of a very prestigious psychologist who doesn't buy her miraculous seven-year-long rocky road to recovery, she finds herself growing close to her savior. The reason she lived seven years ago. Chief Silas Mitchel. Hot, sculpted, lethal, intelligent, and the ideal eye candy for the entire campus- Wren finds herself falling head over heels for the one man who was supposed to ensure her safety. But, loving him proves that safety is obscure and puts both Wren and Chief Mitchel at risk for losing everything far before it even starts. Vampires are closing in looking for the Nightlock that Chief Mitchel has hidden within the walls of Briarwood, if they find them, it'll bring the vampires an endless power. What happens when news of the Nightlock finds Wren and the ultimate surprise becomes a realization that the race of Nightlock's isn't dead and everyone is at risk? With vampires pressing in and their plan that could destroy the world as they know it, it's up to Wren and her clan of misfit toys to save everyone. Even if it means sacrificing the cardinal rule- they come first. The civilians come first. In a race against time and a fight against friends and those who have become family, Wren finds herself in a battle that started ages before her birth. Finishing it is a long shot, but saving herself, her friends, and the greatest love of her life is worth every risk she's afraid to take.

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