Arrows and Tusks

Arrows and Tusks

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WpMetadataNoticeLast published Wed, Dec 11, 2013
The sound of a horn filled the plain of Cathrail. A million elf ears perked up and readied their bows. In the front of the army, astride a horse, the General scanned his surroundings. Fog covered up half the valley but pinpoints were still visible. Then out of the gloom outlines of monsters took place. The barracks of Elves stirred uneasily. The riding party went out to meet their foe. The General, who was obviously not part of the riding party, waited uneasily. "Ahhhhh!!" A scream filled the plain. Then another, until 4 screams filled the valley. Then the monsters roared. The horses of the riding party returned with only the heads of the riding party on the horses. The Elves gasped and stared. Then the monsters charged.
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The Cave

Five co-workers and a guide struggle with a creature, a live relic from the past and from another dimensional plane. The creature is simultaneously lizard and birdlike, while also having anthropoidic characteristics. Once upon a time, this alien race made contact with a lost human Civilization in the region. The two races initially made an alliance, but the greed of some of the humans caused a war to erupt. The discovery and cursory inspection of the cave by one of the characters results in an impromptu, amateur tour. During the journey through the cave one of the co-workers, through a combination of stubbornness, curiosity and willfulness, becomes separated. He stumbles upon a cache of interesting artifacts inside of an oddly inhuman room with alien technology. It is in these confines where he unlocks the being whose last memories of human interaction are still freshly stinging its memory. The group grapples through the tenuous caves trying to escape the creature's vengeful wrath. The ensuing mad flight from the cave to relative safety results in a battle for survival.

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