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Warm Bones

Warm Bones

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WpMetadataNoticeLast published Tue, Nov 1, 2016
Preview chapter (rough draft) Necromancers were once humans but are now mysterious creatures that make a pilgrimage through a small village in Lornfell every year, from Castle Lornfell to the ruins of Astis and back again. A young woman named Ren had always been drawn to one of the creatures, one which has the head of a deer skull. Trying to seek him out one day, she learns that he had made a serious mistake in his work. He reawakened the wrong body. Now alive and very confused, a young prince from a long fallen royal family of Lornfell questions why his family fell from power and why his life was taken so early. Curious themselves, Ren and the necromancer agree to help him.
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Two worlds on seperate edges of the earth. The dark and the light, both moving in time with the sun and the moon.  The Fallen are that of black arts; vampires, zombies, faeries, morphs, daemons, above them all, the Necromancers.  The Risen are light to their dark. Elementalists, all of them, each controlling a different power. Ice, Water, Fire, Earth, Energy and Wind.   Each member of both Light and Dark have their unique talents, all of which could be used to help the world in different ways if they tried together. But it appears light and dark were not meant to coexist and so their war has waged for millenia.  For those people caught in between, the hybrids, halfbreeds, fledgings, whichever you wish, the war is just life. This is the story of four hybrids, Malice Ruin, Necromancer and Fire Elemental, Felix Fayt, Faerie and Ice Elemental, Salem Stone, Daemon and Earth Elemental, and Fallon, Morph and Wind Elemental, as they live on the run from both Risen and Fallen. 

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