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PROGRAM 2A

PROGRAM 2A

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WpMetadataNoticeLast published Mon, Mar 6, 2017
Dylan and Taylor find themselves in a dangerous experiment-sorry, "program"- that puts them in life or death situations to "test their abilities." The reward is to get their memories back-but the real motivation is if you don't do it, you die. Faced with ranks, points and cliques, they can only hope its better outside the experiment.
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[Book 1] Crawlers: once normal people like you or me. They had hobbies, families, friends, interests, but now they are feral monsters. The infection spread, wiping out almost half the human race, and leaving the rest as either Crawlers or Survivors. The infected's eyes will black out, before giant, black, bug-like legs will rip out of their back, giving them a newfound speed and agility, as well as an insatiable bloodlust. Body fluids entering any open wound, including the eyes, mouth, and nose, will seal the person's fate; they are now infected. It won't be long before they start screeching at the moon in a mock howl. The problem is, I am infected. I turned but retained most of my humanity. With my new lifestyle in a new world, I can't expect anything or anyone to act as I predict. My biggest question is, can I save my humanity? Or will I simply become part of the mindless feral swarm?

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