The kingdom Dulcia has fallen.
Dark creatures have invaded the palace, inslaving all those who work there.
The royal family--the only ones able to stop the creatures--have vanished into oblivion. No one has seen or heard from them since the fall.
There are rumors. Rumors that they escaped the castle, rumors that they are assembling an army to fight the creatures known as Muraes.
Only one thing is for certain. No one knows where they went, nor do they know if they will come back.
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Every year, Clair's family goes to the king of Arium's palace for of the most lavish Christmas party imaginable. They meet family, old friends, new acquaininces--anyone they possibly can.
Clair never enjoys the huge parties. She prefers to be by herself, drawing or dancing.
Until, one year, everything changes.
Presented with the most beautiful gift she could possibly imagine, Clair is filled with joy. She clings to her wooden doll with her life, never letting go. When she wakes up one night and it is gone, she panics, searching for it.
Only to find a hideous creature.
When she is rescued by the same doll she loved, Clair is suddenly swept up into a world of magic, lost kingdoms, and lost royalty.
But she is also in the world ruled by darkness.
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"When snow falls, the kingdom dies. Light will leave, Dark will rise.
It can only be stopped by treasure as pure as gold, as light as air, but strong and bold.
Only then will the leader rise, out from ashes and hidden from prying eyes."
*****
2018 Wattys Shortlist
2018 Wattys Longlist
Featured story
Awesome cover by @elphadora
*****
Loosely based on The Nutcracker (both book and ballet)
Abbernathy and Magick's End |Trilogy Now Complete!
34 parts Complete
34 parts
Complete
**Sequel to Abbernathy and the Two Kings **
One girl. Two loved ones missing. And magick that needs saving.
This is Abbernathy and Magick's End, the third, and final, leg of Abby's journey.
Seventeen-year-old Abbernathy Tells is on a mission: save her beloved cat. And no one, not two overly protective kings, or her easily agitated best friend is going to stop her. Or so, that's what she thinks, but after being informed of a friend's kidnapping, a friend who happened to be on an important mission herself to stop magick from dying, Abby has to put aside Sebbi's rescue in favor of finding Margo.
Things only grow more complicated, however, when a key, a gift Lucy had given her before returning home, starts to hum, infecting her dreams with a place she's sure doesn't exist - a sea made entirely of smoke. To know what it all means, she'll have to find Margo. And to find Margo, she'll have to team up with old friends and family, who are all a little too eager to drop their royal duties and journey with her again, and go traipsing through the Eridan.
WIP. First Draft. Part of the Creators Program. 2022
As always, I must ask that you leash your dogs. Think of the cats.