Pay Me, Bug!
  • Reads 3,405
  • Votes 84
  • Parts 42
  • Time 9h 27m
  • Reads 3,405
  • Votes 84
  • Parts 42
  • Time 9h 27m
Complete, First published Mar 27, 2012
Grif Vindh, Captain of the Fool's Errand, just pulled off the job of a lifetime: against all odds, he and his crew smuggled a rare anti-aging drug out of Ur Voys, one of the most secretive and secure facilities in the Empire of the Radiant Throne. It was every smuggler's dream, the "Big Score," and they find themselves filthy rich as a result.

But their good fortune attracts exactly the wrong kind of attention: the Alliance of Free Worlds has been trying to infiltrate Ur Voys without success, so they conscript the only man who has: Grif Vindh. The Radiant Throne, desperate to know how their security was so easily thwarted, send one of their best to track him down and learn the truth... by any means necessary. Grif and his crew must perform the impossible a second time: break into Ur Voys, steal something so secretive their employers don't really know what it is, and get away clean.

Along the way they'll have to deal with deadly spies, psychotic telepaths, vicious cyborgs, inconvenient family ties... and a hyperintelligent bug who always bets against its captain.
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The Hour of the Crow

42 parts Complete

Primsharah will become the center of a deadly play, with the powers of the gods themselves at stake ... *** Refusing to watch his family crumble beneath the weight of poverty, Arran has resorted to stealing from the rich to provide for his mother and sister. His ability to bend light prevents him from being caught ... until one day, he is. His captors have no intention of turning him in, though, instead making him an offer that he cannot resist, but which will change the course of his future forever. Meanwhile, Princess Serafina, heir to the throne of Primsharah, welcomes an unusual suitor in the royal palace. This stranger brings a dangerous gift for her father: the Sphere of Truths, one of the ten World Artifacts, created by the gods themselves. As the Shah sinks deeper into his obsession with the Sphere, Inna starts experiencing visions about a thief stealing another Artifact, the Amulet of Doom. A deathly curse is bound to the Amulet, and its theft will set in motion a series of events which might destroy Primsharah for good ... and the world along with it. Together, Arran and Inna flee across the desert to find out who is stealing the Artifacts and why. But Arran's time is limited as the curse flows through his veins, with no hope for salvation save for the stubborn princess who is determined to see his survival. Magic, desert and creatures of myth weave a tale of fragile hope, large-scale betrayal and fierce friendship between two people whose fates should never have crossed paths at all.