How do you wake up from a dream when you're not even asleep? And how do you kill a monster when it's not breathing? It sounds impossible, right? Yet, for those like me, it's a daily reality. What if I told you that dreams can come true-literally? Every year, someone is granted the extraordinary gift of daydreaming at the age of sixteen, but it's not just about imagining fantastical scenarios. It's about turning those visions into reality. This power, however, comes with a ticking clock. It expires on their eighteenth birthday, leaving only the memory of what once was, but not its lingering effects.
Everyone daydreams-it's as natural as breathing. But imagine if those idle fancies could reshape the world around you. Sounds like a dream come true, right? But there's a catch. When we think of dreams, we often picture rainbows, magic, and the wonders of a perfect world. But dreams are a double-edged sword. Nightmares, those dark, creeping horrors, also seep into reality. While the good might be visible and celebrated, the bad remains hidden, lurking just out of sight, still very much alive and malevolent.
This is where I come in. I'm not just here to revel in the wonder of dreams; I'm tasked with a far grimmer duty. When nightmares manifest in the real world, I'm the one who must hunt them down and eliminate them. It's a dangerous job, fraught with peril and shadow, but someone has to do it. So when the monsters from dreams invade our waking world, it's my responsibility to confront them, even if it means battling creatures that defy all logic and reason.
Welcome to the world where imagination and reality collide, where every dream-whether sweet or sinister-holds the power to reshape our existence. And remember, when nightmares come crawling out from the depths of your subconscious, you'll want someone like me on your side. Because in this world, the only way to truly wake up is to face your worst fears head-on.
Dragonwall's queen no longer remembers who she is. Her magic is locked away at the hands of an evil sorcerer. Kane hoped to deal the drengr monarchy a heavy blow. He sent its queen away as bait, counting on King Talon to go after her. After all, what is a king without his queen?
Everyone is counting on Lord Reyr to maintain the kingdom's biggest ruse. He must rule in Talon's stead. But he's not the only one wearing a perfectly crafted disguise. After all, there are two thrones in Kastali Dun that need filling.
Meanwhile, the hunt to reclaim the dragonstones begins. If the hunters fail, then everything will fall apart. Racing against time, Dragonwall's rulers must save a kingdom on the brink of crumbling. Unfortunately, they might already be too late.