Aceldama [NaNoWriMo13]
  • Reads 994
  • Votes 85
  • Parts 31
  • Time 4h 25m
  • Reads 994
  • Votes 85
  • Parts 31
  • Time 4h 25m
Ongoing, First published Nov 16, 2013
Suriyani had never liked gaming. So when her father sends her a helmet that enhances the gaming experience, she reluctantly decides to give it a go. As she begins to think that gaming isn't such a bad thing, the game is suddenly compromised and she and countless others are trapped in the rapidly crumbling world of Aceldama. 

How can you escape a game that is in your mind?

Written for NaNoWriMo13.
All Rights Reserved
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Escaping Elysia by jessicarvasko
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A dystopian young adult novel involving romance, secret experiments on human subjects, and a group of teenagers' will to survive. Reader Comments: "I'm gonna gush about your book real quick...all the technology has a purpose and is beautifully explained so I can picture it in my mind...the whole concept of the book is completely original...*moment of silence for your beautiful arch of character development* everything your characters do is strictly them but they develop enough to show more about themselves without you straight up telling the reader about them" -Vairl9023 "Ahh!!! This is so good!! I will be anxiously awaiting the next Chapter!!" -CrystalBagot "Brilliant...ohh, this is very catchy, good work" -IndeeMaynard "I love this so far" -BrianneMorris "You've done a great job at creating a mysterious mood" -poisonedpen *** All Evita Creedy, 17, wants is to finish her degree and be accepted for a prestigious job with the city's Department of Energy. On the way to take her placement test she sees a man take a gun out of his bag. Panicked, she reaches into her purse for her phone to call 911. Instead she takes out a gun. She doesn't know where it came from or how it got there, but when the man turns his gun on her she shoots him. It would be easy for Evita to forget about where the gun came from and let her life return to normal, but its mysterious appearance won't stop nagging at her. When Evita starts asking questions Evelyn Sheer, the head of the city's Department of Energy, takes her captive and places her in a secret, underground research facility. Evelyn Sheer and the researchers are trying to create a genetic modification that enables humans to photosynthesize. Once in the facility, Evita is tagged as a test subject and loses all say over what happens to her body. She has to escape. By the time she comes up with a plan there is only one problem. Evita isn't ready to leave.
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Fresh into her last semester of high school, Len is looking forward to three things: spending time with her recent close-friend-turned-girlfriend, completing a summer road trip with her brother Brendon, and finally, getting the hell out of her hometown, to an out-of-state college where she'll be able to reinvent herself as whoever she would be if her Catholic mom wasn't always breathing down her neck. But then Brendon commits suicide, leaving behind a cell phone with a series of messages meant for Len alone. To unlock the messages, and find whatever Brendon wanted her to find, Len must confront painful memories - and painful truths about herself. *DO NOT READ if you are triggered by suicide or suicidal ideation* (This is a very very very rough draft.)