stephDominique
Rowan never intended to stay.
At thirty-one, she makes her living on the road-guarding caravans, escorting travelers, and stepping between trouble and those who can't defend themselves. She doesn't make promises easily, doesn't stay anywhere long, and has learned that sometimes the safest thing a person can do is keep moving.
Then she walks into a roadside tavern.
A confrontation with a drunken local introduces Rowan to Mara, a hauntingly beautiful server whose quiet strength catches Rowan's attention more than she expects.
The next morning, an old herb seller named Agnes approaches Rowan with a troubling story.
Three people have disappeared along the same stretch of the north road.
No bodies.
No blood.
Tracks that simply stop.
A lantern left burning after dawn.
An abandoned cart.
And a single boot that no one seems able to find.
The townspeople would rather believe in bandits, bad luck, or travelers who simply decided not to come home.
Rowan has spent too many years on dangerous roads to ignore the feeling that something isn't right.
Now, with Mara at her side and four miles of road ahead of them, Rowan intends to find out what waits beyond the last lights of town.
Some trouble announces itself loudly.
The worst kind doesn't have to.
A Note About This Story
This story began as a game.
I wanted to learn how to play Dungeons & Dragons, so I asked ChatGPT to play with me. ChatGPT became the Dungeon Master, creating the world, situations, and characters around me.
I became Rowan.
I decide what Rowan does. I choose what she says, where she goes, whom she trusts, whom she confronts, the relationships she pursues, and the decisions that shape her journey. ChatGPT responds as the Dungeon Master, and neither of us knows exactly what will happen next.
After we play, we turn those sessions into a novel together.
And, at the time these chapters are being written, neither do we.
We're finding out by playing.
Welcome to Where the Road Goes Quiet.