ruhruhr
In Azurak, the Destinys are more than legends.
Eight ancient beings-Power, Apotheke, Youth, Song, Nature, Beauty, Calamity, and Misery-have shaped the kingdom for centuries, their magic sealed away behind the walls of the Oracelis palace.
Every year, eight seventeen-year-olds are chosen to enter the Oracelis Games and awaken one of them.
Adelaide Vale has dreamed of being chosen her entire life.
When she finally steps into the Games, she expects magic, glory, and a destiny of her own.
Instead, she finds secrets hidden beneath centuries of fairytales, a game far more dangerous than she imagined, and a certain mysterious Destiny who seems determined to make her journey difficult than it needs to be.
And in a kingdom where every wish comes with a price, Adelaide is about to discover that the greatest danger isn't losing the game.
It's winning.