Elizabeth_Jarred
Performer. Song Writer. Director. Disruptor?
On Revelry Island, eighteen-year-old Anya has mastered the art of pleasing others. An orphan, raised by the island dictator, Byron, with exacting intent and trained to be a perfect, dependable, obedient product, meant to be presented to the world.
Anya seems to have it all: a stable life, all the living comforts, coworker friends, work success, and a secret love that serves as her only true sanctuary.
Then Tristan, a charming, flirtatious adventurer, barges into her office and challenges her psyche. Everything changes. Once unlocked, Anya delves deep into examining her world, her relationships, and her future.
Surrounded by pirates, pseudo-government powerbrokers, suspecting coworkers, and a charismatic chaos agent whose very presence threatens the foundation of her world, Anya must examine her role in it all. When Byron's demands turn deadly, Anya decides to fight and risk everyone's lives for the future she has always dreamed of.
Played For the Satisfaction of Others drops you into a world suspended in a fragile balance, with Anya caught in the middle. Will she abandon her seemingly stable life and break the world in the process? Played For the Satisfaction of Others asks the ultimate question: What is the price of change?
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This is a character-driven novel, and I do not rely on tropes, archetypes, or genre expectations.
From dystopian thriller to psychological drama to romantic-suspense to adventure elements to science fiction elements to New Adult themes, each topic and genre piece I use is to create the world-building, move the plot along, and serve the emotional development of my characters.
Tropes and archetypes are not the focus. All characters are their messy selves, and what they do and what they think is a direct extension of their personalities and backgrounds.
This book's about Anya as she learns who she is and what she ultimately wants from her life. This is the backbone of the book.