ItzSeam
Sixteen-year-old Sayan Mamud is not a hero. He is a Bangladeshi high school student, a part-time detective, and a boy who has learned one important lesson from his late father: when something goes wrong, panic never gives you information. But Sayan's greatest mystery begins when he walks through his school's gate one ordinary afternoon-and never reaches the other side. Instead, he finds himself in Arcterian Village, a world of magic, monsters, elves, dwarfs, adventurers, and people who can actually fly. His phone has no signal. His money is worthless. Nobody has heard of Bangladesh. And finding a way home seems almost impossible.
Fortunately, Sayan still has his sharp eyes, his detective instincts, and something else he doesn't yet understand-a strange ability that allows his mind to work far beyond its normal limits. As he learns to survive in this unfamiliar world, Sayan meets Zestria, a mysterious red-haired girl who becomes his first guide in Arcterian Village. But there is one question he cannot ignore: Why was he brought here?
Before he can solve that mystery, Sayan must first learn the rules of this new world-and discover whether being an other-worlder is a blessing, a curse, or the beginning of something far more dangerous. A detective story in a world of magic, where the greatest weapon isn't a sword... It's the ability to notice what everyone else misses.