Gaslampfantasy Stories

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29 Stories

  • The Rafters Archives by msheils
    msheils
    • WpView
      Reads 14
    • WpPart
      Parts 1
    In 1850s New Orleans, the city is sweating, singing, lying, praying, and burning beneath the surface. Lucien believes the world is made of things that hold: brick, timber, iron, glass, weight. Maeve believes the world steals first, so you'd better move faster. Ruth believes every lie can be trapped in ink. Isaac knows material tells the truth, even when men refuse to. Anaïs listens to the living world beneath the noise. Then a puddle near the cathedral shows them six different mornings. Their search leads to a hidden stone pylon beneath the city: an Anchor that reveals the possible outcomes held inside material things. A nail can bend, rust, vanish, or drive true. A beam can kill, or fall in the one direction that saves a life. A lamp can light the road, ignite the street, or go dark before disaster chooses for everyone. But this is not magic. It is not wishing. It is witness. When a wealthy developer tries to bury rotten construction, false inspections, and the mysterious Anchor itself, five young people must learn how to see the same truth together before New Orleans chooses its worst possible outcome. The Lamp That Agreed is a historical fantasy mystery set inside The Reunion Series, a larger universe of Anchors, the Veil, hidden records, parallel outcomes, and the dangerous act of choosing truth in a world built to conceal it. For readers who enjoy gaslamp fantasy, American Gothic, supernatural mystery, found-archive fiction, coming-of-age adventure, and stories with the eerie wonder of His Dark Materials, the young ensemble danger of Stranger Things, the historical tension of The Alienist, and the strange hidden-world mythology of Jonathan Strange & Mr Norrell. More stories, lore, artwork, and archives at reunionseries.com.
  • Vaelmoor Inn by David2620
    David2620
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      Reads 8
    • WpPart
      Parts 1
    Empires fear Gods, but what they fear the most... is people who stop believing in them A journalist stranded at a remote frontier inn during a storm must uncover a killer among the guests before an ancient, magic-wielding Order arrives to pass its merciless judgment - where finding the truth and deciding what to do with it are two different things. This is the prose version of a videogame I'm making, since the process is long I decided to put my progress on the story here as I practice my writing skills
  • The Waters of Time by Dream_View
    Dream_View
    • WpView
      Reads 16
    • WpPart
      Parts 7
    In a fog-laced London where time and tide are one, a mapmaker and a clockwright must unlock a submerged legacy before the river consumes the city-and their future. Clara Hart, a brilliant but reserved cartographer, has spent her life tracing the secret pulses of the Thames. Raised by a father who vanished chasing river myths, she trusts in maps more than magic. Edmund Vale, heir to a disgraced line of clockwrights, returns to London haunted by forgotten memories and the broken mechanisms of a machine meant to still the tides of time. When the river begins to rise without reason-washing away days, hours, and memories-Clara and Edmund are drawn together by inherited secrets, an unfinished device, and a prophecy that points beneath the city's foundations. Guided by waterlogged journals, lunar charts, and the whispered warnings of a hidden society known as the Keepers of the Tide, the two must brave submerged archives, ley-line surges, and the bitter rivalries of the past. What they discover could mend the wounds of time-or drown them in it. A steampunk-infused historical fantasy that blends atmospheric world-building with emotional resonance, The Waters of Time explores legacy, invention, and love on the edge of unraveling chronology. At its heart is a question that neither compass nor clock can answer: "Can you map the heart of a river that remembers everything but forgives nothing?"
  • The Clockwork Sea by GadgetTriggerfuse
    GadgetTriggerfuse
    • WpView
      Reads 115
    • WpPart
      Parts 50
    Everything that breathes is slowly turning into machines. A boy yet to fully turn sets out to sea to find the man responsible for it, the Mad Tinker, while tracking the remnants of a family that abandoned him. Enter a world with twelve seas where clockships fly on invisible timelines and the color of one's wizard hat determines their profession. The Twelve Seas are governed by the three fundamental laws of Chronodynamics. Whether it be through magic or technology these laws must be adhered to: 1.Time is a parabolic entity. It must always move forward. 2.Timelines cannot be created or destroyed. 3.The slowing or acceleration of time will result in an opposite and equal reaction.
  • The Inventor's Son by SBJames
    SBJames
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      Reads 1,149
    • WpPart
      Parts 28
    This is the original version of The Inventor's Son, the first book chronicling the adventures of young Ethan Stanwood, the son of a brilliant and eccentric inventor and scientist who lives in a Victorian London that might have been. When his father abruptly departs London one Monday morning, it is up to Ethan and his trusty android sidekick Sam to unravel the clues his father left so that he might eventually reunite with him. But there are terrible villains that will stop at nothing to gain his father's greatest invention, and Ethan finds there are very few people he can trust around him either. Will he be able to find his father before calamity finds him?
  • Bitter Cold Truth: A Tale of the Everburning City by Arveliot
    Arveliot
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      Reads 24,602
    • WpPart
      Parts 54
    There is no night in the Everburning City. There can never be. Fourteen people lie dead on the platform of Billows Station, killed by fire and rage. And as the perpetrator hides within the millions of people who inhabit the City, the task of finding this murder falls to Inspector Samuel B Fraser. Aided by a grateful Bureau of Oversight, his investigation will reach deep into the mysteries that brought a young man to the madness of desperation, and beyond into secrets that some powers would rather stay buried. Cover art by the superbly generous Narcisse Navarre @inksorcery
  • The Loom of Time I: Spring. by MTHernandezDuran
    MTHernandezDuran
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      Reads 3
    • WpPart
      Parts 1
    After her mother died, Munin, a young sorceress, has to reunite with her last living relative: her cousin, leader of the Rebellion against the biggest empire that the Earth has ever seen. With no time to mourn whom she lost, Munin has to learn how to fight if she wants to stay alive. Meanwhile, a pair of misterious people, known only as The Guardian and The Messenger, are watching every step she takes, knowing that Munin is the key to make their wishes come true. What are their real intentions?
  • Skyrun by The_twilight_writer
    The_twilight_writer
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      Reads 1,631
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      Parts 47
    When Liam Bromswell sneaks aboard a pirate airship to prove a point, he thinks he's in for an adventure of a lifetime. But life sailing through an open sky turns out to be much harder than he ever imagined, and he'll have to survive a boisterous captain, a cold-hearted quarter master, and a wild array of other adventures before he can make it home again. In this tale of fantastical journey, one boy will discover the art of being a slightly better cabin boy, as well as what it means to find one's family... ***Currently editing*** Featured on the Adventure reading list, Voyages and Sea Epics. Winner of the Amby Awards Punk Stories genre NOTE; This book's gorgeous cover was made by @Monelo_Aurum ! Make sure to go check out their profile! ALSO NOTE; This book is intended for readers 14 and up :)
  • The Sun Never Shines (A Gaslamp Fantasy RP) by KnightofSteam
    KnightofSteam
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      Reads 3,308
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      Parts 28
    It has been a long fifty years since the Sun vanished, casting the world into darkness and allowing to the seas to consume the continents. Strange things have taken place since then. But at least London is fine. I wonder what you will do in our fair city.
  • Memoria and the Sorceress (Book 1) by eefyjeff
    eefyjeff
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      Reads 103
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      Parts 4
    Junos was, for a lack of better words, screwed. If she didn't produce results worthy of her rank, then surely the Auditors would be forced to strip her from her sorceress license, her workshop, her everything. She couldn't afford to fail, not with the fact that the livelihood of her apprentices was also at stake. With the clues given by her trusted peers, the sorceress and the twins would traverse the far reaches of the country in search for a solution. What they didn't expect was a fateful encounter with a solitary girl, non-human in origin, who would play a major role in Junos' life in the coming months.
  • The Buried Star - Artifice Academy by doomcow
    doomcow
    • WpView
      Reads 33
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      Parts 6
    Defiance burns hot. The Artifice Academy owns Inga completely, having stripped her of even her name. Now only Number 32, is the only way out of imprisonment and obscurity through servitude?
  • The Monster Garden (#2.5 Penderry's Bizarre) by JoanneWeaver
    JoanneWeaver
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      Reads 19,107
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      Parts 12
    Nothing says romance like a man-eating plant. Westman and Sophie are back. This time, a carnivorous plant from Africa is on display at the Royal Botanic Gardens. But are the man-eating myths true? Welcome to another Victorian mystery certain to thrill. Valentine's special short story
  • Dusky Fellows by ArcherVoid
    ArcherVoid
    • WpView
      Reads 22
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      Parts 3
    From the Isles of Dusk comes Dusky Fellow, a story of conspiracy, assassination, and societal unrest in the city of Tandem. Gangs control street politics while aristocrats wrestle for power over the city. A king sits the throne of the Isles but his daughter holds the crown, and black magic lurks in every shadow.
  • Enter Abyss by The_twilight_writer
    The_twilight_writer
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      Reads 1,424
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      Parts 51
    A battle for the throne, a prophecy, an inventor, and a game of life and death. Enter Mafaria; a world that has outlived its time of castles and knights and has moved to an era of technology powered by steam. Though for all their ingenious inventions, the people are enslaved to the Abyss keepers-- terrible worshipers of the abyss that sits near the edge of their city. The Abyss is said to have been a punishment from the gods; each day swallowing a bit more of the city. Yet to please the Abyss, one human is lowered as sacrifice and joins those known as the Lost. But when a young inventor dares to defy the law, he finds that all is not what it seems and he dares...to enter the Abyss. Note; The cover for this book was made by me
  • Ruin and Redressal by IamauthorP
    IamauthorP
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      Reads 96
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      Parts 2
    The Quire Dynasty. It's beginning forged upon a foundation of blood, bones and lies. A Thirst for revenge, A centuries old tradition and A mission that pays handsomely lead 5 people into the Nara Grove. A forest fueled by secrets, unfulfilled prophecies and mythical creatures, It's treasures lure you in without escape. What happens when a warrior, a team of theives and a royal prince embark on their quests? What happens when they find themselves trapped in a hut amidst a snowstorm right at eachothers throats? What happens when sworn enemies have no where else to go? This is a tale of secrets and love, Ruin and Redress.
  • Lithel's Alley by Under_rune00
    Under_rune00
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      Reads 124
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      Parts 1
    Arisen from the ashes of a great nuclear holocaust, the once forgotten practices of our ancestors ran supreme, breathing life to a new age. It's said history tends to repeat itself. As they had nearly thousands of years before, nobility danced through lavish masquerades while the ones of poverty skimmed the empty streets honing skills deemed forbidden. Amongst this grand new age of magic, two Illusions of Magicians were formed of magically gifted nobility. Known as the Luminescence and the Fireflies, these Illusions worked with a small family of lesser-known royalty to build a towering city atop a small Isle for the survivors of the war to find a safe, less radioactive place to settle. Four generations later, the whole of Nadir Isle had grown to every edge of the land, its city stacked upon itself in crooked structures of colossal heights. Running amok across the bridges and through the alleys of the Isle was a newly founded Illusion, declaring themselves the Shadow Breathers. This group of four had come together in hopes of rebellion against the Fireflies who'd fallen back on their word of protecting the people and began killing innocents for seemingly no reason. As the little group of magicians making up the Shadow Breathers would soon find out, there was more going on behind the scenes of the Fireflies than they original thought. From an abandoned puppet show and its little marionette, to a crime dating back centuries, the lies behind the founding of the Fireflies would be rightfully brought to light by the Shadow Breathers. And it all started in an alley, filled to the brim with rotted, smiling puppets. (This amazing cover art was made by... somebody on Pinterest! It's been repinned so many times I dunno who it actually belongs to. If you do know/are the creator, please let me know! I'll take it down if you don't want it used.)
  • Children of the Eternal by WinterSleep85
    WinterSleep85
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      Reads 976
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      Parts 35
    Will Morris is a young boy on the verge of dedicating himself to serve the holy Eternal Light. The only thing that keeps the world safe from a mysterious darkness. But for a young man, the laws of the Eternal are hard to follow. Questions are forbidden. Affection is forbidden. An impossible purity is required. When Will meets a young girl, he learns there are worse things than darkness. And he can't stop himself from breaking every rule he has ever been taught.
  • To Hunt What's Beyond ( Fantasy Hunters Roleplay) by KnightofSteam
    KnightofSteam
    • WpView
      Reads 85
    • WpPart
      Parts 4
    You. A group. A mystery. A monster.
  • Blood and Brothership (WORKING TITLE) by ForLOBW
    ForLOBW
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      Reads 9
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      Parts 2
    This is a fantasy/scifi novel I'm working on, combining magic and steampunk into a story. This is a big WIP and any criticism is welcomed. Having dealt with gangs all her life, Beryl, a young and intelligent inventor, joins the government's anti-gang program to unravel the organizations that controlled her childhood. Assigned to the most problematic and influential groups she has to overcome dangerous situations and face the reality that has been hidden from her all her life. Also on AO3!!