CallMeAl
(ENG) - A story that attempts to reconstruct the past ●
to put together the pieces of the puzzle ●
all the pieces available ●
while remaining as faithful as possible to what we know. ●
Hell is loud. Signals never truly die. And some connections refuse to fade-no matter how much you try to cut them.
After death, Alastor and Vox carve their names into Pentagram City in very different ways: one through shadows and radio waves, the other through screens and electric control. They are rivals, opposites, disasters waiting to collide.
But before the power, before the hatred, there was something else.
Something unfinished.
A Tale of Waves and Frequencies follows their story across life, death, and everything in between-through ambition, betrayal, obsession, and the kind of bond that refuses to stay buried. As alliances shift and new players enter the game, both of them try to move on, to replace, to forget.
They fail. Spectacularly.
Because in Hell, you can destroy the evidence.
You can drown the signal.
You can even convince yourself you've let go.
But some frequencies keep bleeding through the static.
And when they do...
you either answer-
or you break.
✨ Slow-burn / friends to enemies to something worse
📻🎥 All shades of RadioStatic
💔 Angst, obsession, messy emotions
🔥 Power dynamics, rivalry, toxic bonds
🎶 Music-driven narrative