fantasiarium
Beyond an impassable desert lies Irmar, a continent of primal miracles. In its forests wander the Cantars, wild and freedom-loving proto-elves. They fly where men build roads, laugh at the decrees of kings, and work miracles as naturally as breathing.
Randagar grew up beneath the mountains, among dwarves who trust stone, craft, and reason. Then his Cantar mother steals him into the open sky, to live among her wandering people. Now he must learn the impossible arts of his sky-born kin and prove that a humble dwarf can surpass them at their own miracles.
One day, he will save a dying dwarven settlement with a miracle no Cantar can match.
In Irmar, magic is not spectacle, prayer, or pixie dust. It is shaped by evolution, kindled in mitochondria, bound by physics, and paid for in hunger, flesh, breath, and will. What others call miracles, Randagar will try to understand, refine, and forge into the first true craft of magic.
Yet a dark doom hangs over Irmar. An all-powerful tyrant holds the continent in terror, and his death may prove worse than his reign. If he is destroyed, the power within him will burst forth and burn the world to ash...
The saga's humour is built on impossible collisions: a dwarf of reason among wild creatures; a savage awkwardly assuming the role of tyrant and trying on the crown of the world; a knight forced to take as his wife a passionate, untamed witch.
The proto-elves are carefree, dangerous, and vividly alive. Among them are vicious witches who wish to bring ruin upon the world, noble hunters, and maidens who weave garments from flowers. And, of course, there is old Izimant: the mightiest wizard who has never performed a single miracle, the elder who has never offered a wise word, the man who always chooses the most absurd path.
Beyond the desert, the armies of ordinary men are already on the march. They come to seize the treasures of this land of plenty and bring its peoples under mortal dominion. But they have yet to learn The Price