Mr_Lamppost
"It Always Rains In Gartheim",
By Aspenn Kennedy
It always rains in Gartheim.
And never stops at night.
For the night never ends in Blackwood.
After a shadow convoy transporting mysterious cargo is massacred, Aliushin K'Malikai, the last survivor of a group of Blackguards sent to rescue them, escapes, carrying the cursed BLACK LANTERN, an ancient relic that pulls darkness from its bearer instead of casting light into the world.
Hunted for the Lantern's infamy and destructive nature, Aliushin, keeping it far away from innocents and loved ones, bears the responsibility and presses deeper into Blackwood, desperate to reach the Holy City, to approach Great Lamp and plead with the Arch-Deacon to lift the Black Lanterns curse and clear his name.
But persued, hunted, and attacked at every turn, Aliushins flight and the consequences that follow him, bends the world around him and the lives that follow him.
On the border's warfront, Aulgihn-a commander in the nations infantry-drives men into battle against an invading force he no longer has faith can be quickly defeated.
In the canopies above, Kariss, a young ranger's apprentice, learns survival beneath the blood-soaked canopies of the Blackwood's and Great White Crateris trees-trees so impossibly massive and dense, they block out every trace of sunlight, leaving the entire province in a state of endless night.
And in the lamplit cities, a group of occult investigators called THE INQUISITES follow the convoy massacre's trail into the heart of the Deep Dark of Blackwood, discovering horrors older than Gartheim itself.
It Always Rains In Gartheim is grim, introspective, packed with existential horror, and truly, truly violent.
A diegetic story on the nature of identity that never asks you when the light will return-only what's left of you when it doesn't.
There are stories galore of the Light within.
This is a story, of the Shadows we cast.
And if you're not careful-you just might fall into it.