MerelBird
Dylan, Liam, Wyatt, Raegan, Laura, and Vivienne each receive a single red envelope leading them to Lockmoor Manor - an abandoned house deep in the woods, in a small town called Merrithorne. It feels like a dare... until they step inside. At exactly one o'clock, the doors lock. The lights dim and a second envelope appears.
They are not guests. They are trapped.
Inside Lockmoor Manor, tasks await them - each one more dangerous than the last. The house shifts when no one is looking, corridors change, and every clue feels like it's watching them back.
Then one of them disappears. Suddenly, the rules change. Trust fractures. Fear spreads. And escaping the house is no longer the only goal, because Treva Manor is not random. It is choosing.
The clock is counting down and survival always comes at a cost.