"Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score.
A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success."
-- Dungeons and Dragons version 3.5 System Reference Document
YOU ARE READING
Saving Throw
Teen FictionLydia Dodson is the most popular girl in school. Pretty, fashionable, rich… girls like her don’t fall for guys like Elton Maran. He’s clumsy, awkward, and has seen every episode of Star Trek, and yet Lydia’s heart starts racing whenever she thinks a...