- How they play hide and seek -

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How I think they would play hide and seek/who they'd be/what would happen, etc.

In general:
They have to be tagged when they're found. If they're found, but get away without getting tagged, they are still a hider.

Dream-
Seeker. But sucks at running irl, so he relies on other seekers to help. He finds the hiders easily, but his voice isn't very loud though because he's been running around, so they usually escape before he can get them or call for help.

George-
Hider. Fits literally anywhere, so he's hard to find. Can't run away though. But once he's found, his seeking is terrible because of how cramped his body would be. Not to mention his eyesight isn't the best.

Sapnap-
Seeker. Will definitely run after you, but he sucks at finding people and doesn't run as fast as many. He honestly doesn't like hiding because he hates feeling cramped and claustrophobic.

Karl-
Seeker. He likes the chase, despite tiring him out. He really just likes having fun and isn't in it for anything except having good times with his friends :]. He'd also lie about where people are hiding if they're his bff.

Quackity-
Hider. He would find decent hiding spots and would be decent at running. I feel like he'd do the barbecue dad jog-run just for laughs, but he'd be able to dodge people easily if he wanted. Also in it for the fun.

Wilbur-
Hider. He'd hide in the most obvious spots and somehow stay hidden for a long time before he was found. The only problem is he wouldn't be able to run or switch spots because of the obvious spot he was already in.

Tommy-
Hider but quickly a seeker. He sucks at hiding but he's amazing at catching people and/or finding them. He also sarcastically jokes about knowing where people are when he actually does know.

Tubbo-
Seeker. He'd lie in a not obvious way actually if he found someone, he'd say he didn't see anything and he already searched. Only goes for people he likes, though. A very nice seeker :).

Technoblade-
Score-keeper, keeps track of the people. He'd rather not play so he keeps watch and always has the rule book on hand and is constantly contacting the seekers through a walkie talkie.

Ranboo-
Hider. Wouldn't find a lot of places because of how big he is, but that makes it easier for him to run because he has to choose open spaces. You would never catch him because he runs like fricking sonic.

Jack-
Hider. Moves around the entire round, making him easy to spot but hard to catch since he's usually in open spaces and can run into closures and just hide super easily. The gift of being short.

Billzo-
Hider. Sticks to one solid place the entire round and falls asleep there because he woke up early for this. Nobody finds him until Technoblade calls him on his phone and he wakes up wondering where he is.

Foolish-
Hider. Climbs up somewhere no one can reach, and taunts people that pass him and automatically regrets it even though they still wouldn't be able to find him. He doesn't move, he's completely silent.

Eret-
Hider. Does the same as Foolish and climbs up somewhere, but not as high up. Still wouldn't be easily found, probably wouldn't ever be found. He loves a bit too much though and people would hear him and find him.

Jschlatt-
Seeker. He'd offer you a deal- a kiss on the cheek- to say he never saw you if he did. He'd tell the seekers he couldn't find anyone. He'd even tell people the area you were in had been searched, and he'd try his best to get them away from there, even holding them back to let you run.

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