"𝑀 𝐴 𝐾 𝐸 𝐴 𝑊 𝐼 𝑆 𝐻 "
...a cover shop.
˓ ִֶָ𓄲 🪦 𝐖𝐀𝐑𝐍𝐈𝐍𝐆 𖦹 ࣪˖ ˒
DO NOT SAVE, USE, EDIT, COPY, RECREATE, REPOST, PRINT, SELL, ERASE MY WATERMARK OR CLAIM any of my works as your own (text & images), I retain all rights to my wo...
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"M A K E A W I S H" ..the services.
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˓ ִֶָ𓄲 🧬 EXPLANATIONS 𖦹 ࣪˖ ˒ Just a few general infos that may answer questions you may have. Feel free to leave more questions (that have not been answered with this whole chapter already) in an in-line comment here.
₀₀₁ graphicconcepts: As for the graphic concepts I offer 3 different options; model based, object based and text based designs. Examples can be found down below, but I will still try to shortly explain what all the concepts mean to me. Model based graphics: have their main focus on 1 or more face claims, those can be up close or even further away, 'fancy' text work could still be possibly included. Object based graphics: do not contain any face claims but rather any sort of 'objects' (e.g. a village, a necklace, guns etc.), 'fancy' text work could still be possibly included. Text based graphics: do not contain anything else other than text, maybe a more structured background or smaller decorations (e.g. borders), but the main focus lays on the text.
₀₀₂ editing style: I will try to roughly explain what my personal editing style is "made of", though examples can be found down below. Well, it mainly contains aspects of photo manipulation but I also like to throw in a few techniques of the so called "smudging style", which basically means drawing a lot of $hit yourself.
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