Rage of the lamb is a crossover mod story featuring a recently sworn in veteran party from darkest dungeon and the Lamb from Cult of the lamb. The story is told from the perspective of a lone survivor who barely gets out alive and has become a local drunk in the hamlet.
She recounts the story to you, a random citizen while trying not to break down from the lingering effects of encountering this creature.
The numbers are really just there for reference. Also includes an idea for a new class idea that's supposed to have extremely high dodge but low hp and thoughtful paly. Feedback is always appreciated! Also i'm not an expert on balancing or mechanics so i tried from what I know already.
Meri- Veteran Seeker Crusader (position 1)
Quirks: Eagle eye , Eldritch Hater
Base stats:
Max HP: 50
Dodge: 5
Prot: 10%
SPD: 5
Skills: Smite, Zealous accusation, bulwark of faith, battle heal
Dufor- Veteran Occultist (Position 4)
Quirks: Ruins adventurer, God fearing, Curious
Base stats:
Max HP: 30
Dodge: 10
Prot: 5%
SPD: 7
Skills: Weakening curse, Wyrd Reconstruction, Vulnerability Hex, Daemon's Pull
Osmondeus- Veteran Highwayman (position 2)
Quirks: Steady, Ablutomania, Beast Slayer
Base stats:
Max HP: 30
Dodge: 20
Prot: 0%
SPD: 15
Skills: Duelist's Advance, Open Vein, Point Blank, Grapeshot Blast
Joan D'Arc: Dark Veteran Vestal (Position 3 )
Quirks:, Dark temptation, Unquiet mind
Base stats:
Max HP: 1
Dodge: 60 (base)
Prot: 0%
SPD: 30
Skills:
Woeful casting (Passive) - Every exclusive (non-damage paired) heal you cast lowers dodge to a minimum of 35, every instance of damage increases it up to game max.
Jack of all burdens (Passive): immune to all status effects and debuffs, Death blow resistance locked at 70-75%. All enemies have 100% accuracy attacking you. You cannot gain virtues. You have two actions per round
Sacrificial burn: deal 100 damage to self or 5 to an ally. If yourself then apply burn to the entire enemy party. If an ally, apply burn to enemy position one, grant ally marked for 2 turns and a delayed heal after 2 turns.
Ravenous bloodletting: attack the enemy with spiked weapon, if it crits it applies bleed to the enemy and sentient bloody thorns to yourself.
Fading past: heal yourself or an ally party member at the expense of 10 dodge. Attacks restore 5 dodge. Self heals have a predetermined chance to fail.
Ode to pain: Throw your weapon with a chance to stun and bleed the enemy, if it crits it applies bleed to the enemy and sentient bloody thorns to yourself.
Sacrifice to Fallen wings: If on Death's door deal 15% of boss max hp/ 100% of basic enemy hp. If on deaths door you get first free action only for this skill
(thorns have fixed damage unlike riposte and damages the enemy even if you dodge. Only triggered by melee and lasts 2 rounds. All bleeds protected by Dark vestal extends dark thorns by 1 round)
Boss: The Lamb
Base stats: first phase
Max HP: 100 ( 80 regular hp and one diseased hearts worth of Hp)
Dodge: 20
Prot: 10%
SPD: 15
Turns per round: 3 (1 buffs/debuffs and 2 attacks or spells)
Skills:
Attack/Debuff) Dark Radiance: An AOE blast of majestic horror. (deals damage to all positions, applies horror, and reduces accuracy. Always the first attack) !Has priority over speed and will always start the round!
Attack) Baa Baa Bye! : Sword slash that does bleed damage with a chance to move the unit back
Spell ) Laaaaambs to the slaughter: summons a cultist to fight in their name
Attack) Crowned horror: Fires a beam from the eye on its crown, Does stress damage
Debuff) Brainwashing ritual- Uses spores, mushrooms, and fungus to decrease all party accuracy
Buff) Ascend Follower- Sacrifice follower to gain a 2 round crit, accuracy, and speed buff.
Passive: Growing Horror- The lamb grows stronger the more stress the party has. every party member over 100 stress give the lamb 1.5 dodge and speed until second phase.
(Upon the lamb losing 20 hp the ally party will get be attacked by an AOE blast, at 0 the lamb will transform.)
YOU ARE READING
Darkest Dungeon: Rage of the Lamb
FanfictionAfter a short-lived portal causes a disturbance in the forests near the Hamlet many novice parties go out to investigate the occurrence. After 2 weeks and 4 parties never returning a newly veteran group goes to scout out the area and finds a horror...