Chapter 2: Red Light

1.1K 27 6
                                    

You stare at the gruesome scene in the safety of the playground, placing your gun back in its holster, secured tightly around your waist. You felt a bit bad- but at the same time, you were seriously weirded out. A pink bird with purple butterfly wings almost pulled you to your death. And it was alive. Not an animatronic, not a hallucination. Alive.

You thought about going home for the day, but this piqued your interest much more than any television show you could be watching right now. Turning away from the hole in the wall, you walked solemnly out of the playground and decided to check the other two rooms.

A wall decal of Captain Fiddles sat on the right side of the hallway, while Banbaleena sat on the left. Kindness and... Utter gibberish. The page of mascot doodles you had been spending time on was full, so you have to write them down in a new page. You approach a door with a keycard reader. Putting up the appropriate card to the color, it turns green, but nothing happens. The door stays closed, leaving you a bit dumbfounded. You unsheath your baton again and wind it up, bringing it down on the door. However, it doesn't even budge.

Numerous attempts later, nothing has happened. The glass shattered, sure, but you wouldn't be able to crawl inside. For one, it'd be too dangerous- a clear injury waiting to happen. Secondly, you wouldn't even be able to without the hazard. You doubt your shoulders could fit through the gap comfortably, so you decide to move on to the next room.

Thankfully, this time the keycard scanner actually works. The door opens and you walk inside, revealing an empty room. A U-shape can be made out in the floor, being absent of dust. You ponder what it could've been. You decide on a desk as you notice a similar shape of dust- absence in the form of a toppled over chair right in the pivot of the U-shape.

However, one thing you failed to notice was the huge hole in the other half of the room. Your mouth gawks open at your own idiocracy, slowly creeping towards the well crafted, square shaped pit. Strings line through the ceiling as if it were an elevator shaft, but only darkness paints how far your vision can see. Almost on queue, the bottom of the elevator arises into your vision. Part of you wants to feel relieved you wouldn't have to burn your hands gliding down the ropes- but the other part of you is terrified. That shaft had just been operated to go down. Does that mean another specimen could be down here? A mascot, even?

As the platform comes to a halt, you haphazardly board it with your gun at the ready. You feel as if you should've kept the Garten's blueprints on you, but there was no mention of a basement existing inside this building. Swiping the appropriated keycard, you descend into the darkness, only partially illuminated by your flashlight. You look down, grateful to see metallic plating for flooring in the distance. Coming to its second halt, you step off into a desolate area.

Your eyes squint, trying to notice something- anything,- nothing but the door out. You feel yourself regurgitate as you swipe the keycard to no avail. This time was a lot more suspicious, though... The reader didn't even flash red.

As soon as you thought about the color variation, the door opened, depleting all causes for concern. You swiftly walk inside, leaving your sudden urge to vomit outside.

You find yourself surrounded by obviously painted windows that were so bright you feel like your eyes could bleed, accompanied by four sectors, Outer, Testing, Comms, and Medical respectively. You walked out of the outer sector, and a path that seemed easily bendablsled to the comms sector.

You didn't have much time to think about going to a different sector as the walkway started to retract. Your feet carry you across as you close the distance, landing a cool-looking parkour roll to safety.

You feel the need to pursit whatever had just dropped the elevator, so you sprint inside and up the stairs, ignoring the wall decals. Slamming the correct keycard to its reader, you point your gun inside and slowly walk in. The room is dark and uncomfortably still. Your flashlight illuminates your way, but there are a lot of walls and objects in the room, forcing your light to split and be unreliable. You switch it off, trusting your vision to guide you. On readjustment, you step over desk chairs sprawled throughout the room, checking behind every wall to make sure nothing was going to ambush you. You heave a relieved sigh as you open the final door you hadn't checked. From the looks of it, it was an old break room. From the smell of it, it was a smoking area, reeking of cigarettes. It wasn't a big deal or anything, humidity is bound to rise pollutants out of the floor- and boy was it humid.

Detective of the Decade (Ban Ban x Reader)Where stories live. Discover now