All the Skylanders had their tabards on and were standing on opposite sides of each other as they were either standing with the army of the Alliance, or the Horde.
"So, where do we go first? Tiny asked. "Because even though I know we're in Horde Territory, it wouldn't be bad to see Stormwind, as well," she told Anduin and Thrall.
"And while it sounds like their will be a lot of dirty objects, it wouldn't be bad to see what Orgrimmar has to offer," Rarity added.
"I may have an idea," Anduin started. "Khadgar, can you use a spell to cast magical windows for us to see both Orgrimmar and Stormwind?" he told a man that stood on his right and in between him and Greymane.
"I shall, my liege," he said and then created two magic mirrors that revealed both Orgrimmar and Stormwind.
Those who joined the Horde or switched to the Horde saw how badass of a city. Traditional huts that excited both the Wolves and few other races. Most of the Goblin technology excited Doofenshmirtz and Plankton. There were cool masks that excited Crash and Aku Aku. Molly and Libby saw the Taurens using their strength to heal the wounds of the other members of the Horde and the little Orc orphans made the two go in awe of how cute they looked. Sideswipe could see the barren plains beside Orgrimmar and saw how wide it was. He could race for days! Buddy, Tiny, and Shiny and Don could see both the Echo Isles and Zuldazar as Trolls live alongside powerful dinosaurs. And all new members of the Horde saw how the Orcs were having fun as they reminisce their victories over the evil factions. Especially, with them mentioning a faction called "the Legion." They were quite confused as to who this "Legion" is.
After what they saw, Thrall came up to them. "Skylanders and Mabu of the Horde, follow us into Orgrimmar. Lok'tar Ogar!" He shouted.
Jonathan, Mike, Saivon, and Luke, looked at each other, shrugged their shoulders, and started to cheer. "LOK'TAR OGAR! AWWWOOOOOOOOOOOOOOOOO!" The Tribal Werewolf Pirates howled.
"You probably don't know what it means, but that's alright. We will teach you the ways of the Horde," Thrall told them.
"For the Horde!" Baine Bloodhoof shouted as he raised his right fist into the air.
"FOR THE HORDE!" The Skylanders and Mabu of the Horde yelled as they raised their fists and other sorts of appendages into the air.
...
(For those who love the Worgen Race, prepare yourself for the Tribal Worgen. Here's two cinematics: one, for entering the Tribal Worgen homeland which is shared with both the Tauren of Mulgore, and the Tauren of Highmountain. And two, a cinematic after completing the Exiles Reach.)
Entering Mulgore...
"For many generations, the Plains of Mulgore and the cliffs of Highmountain, the Tauren, both bull-horned and moose-antelered, have lived peacefully alongside other each other along with other races of the Horde who visit them to get away from the wars. But while they still face the threat of Quillboars and exiled Tauren known as the "Grimtotems," Baine's people are in constant danger as there were also a group of evil Centaurs that concern them.
But now, a new race of humanoid creatures join the species of Mulgore and aids the regular and Highmountain Taurens -- the Tribal Worgen.
Led by Prince Jonathan Claw, with his buddies Michael Bah'kar, Saivon Rey, and Luke Reese; the Arbiters of the Moonwolf Clan; the Tribal Worgen, though they came from another world from another universe, have joined the Tauren in protecting both Mulgore and Highmountain. The Tribal Worgen managed to calm the wildlife, but as long as the Quillboars and the Grimtotems are at large, some of the critters will turn hostile to both the Tauren AND the Tribal Worgen.
The Tribal Worgen, also known as the Tribal Werewolves, are also the Tribal Wereanimals. They can be felines, marine, avians, and even Werebears, or Wererabbits and Weredragons.
As these mystical warriors of the forests, mountains, and seas, hail from different lands that hold a clan of Wereanimals, they will all heed the call to protect their neighbors."
As a male/female player who wants to make a new Tribal Worgen or Wereanimal, each species comes with their own customizations. Each customization can be edited to your liking. If you were a Wereshark, you can have the choice to become any of the millions of species. However, in order to not put a lot of stress into the game mechanics for customization, you can choose to be a Were-Whale Shark, a Were-Tiger Shark, a Were-Mako Shark, a Were-Hammerhead, or even the most iconic species of all, a Were-Great White Shark, or a Were-White Shark, for short. Each of these five species have their own set of customizations that are only available to that specific one. For Hammerheads, you can choose a battle scar of your choice, be it a spot where a fishing hook used to be, either on the head, the dorsal fin, or the tail. Great Whites can have scratches just like Makos, Whales, and Hammers and Tigers, but you can choose its own color scheme. If you want to make it seem friendly and trustful as well as make it look cute, switch the gray top with a pink palette. I would recommend using it for females. But if you want to instill terror into the bad guys or your enemies by coring your Wereshark Form blood red. Makos can have custom colored lightning bolt piercings. Whale Sharks can have tattoos just like Whites and Tigers. You can make a Tiger shark look like an actual tiger with an orange palette with black stripes.
Werebears are exactly like the Weresharks as you can make a Polar Werebear, a Grizzly Werebear, a Kodiak Werebear, or even a Werepanda. You can customize their hairdoes, their body builds, and even their tails.
Basically, a LOT of customizations for a LOT of species. The possibilities are endless.
Tribal Worgen and other Were-Species bring a whole NEW class -- the Worgen Class.
The Worgen Class can mix with other classes like Warriors and Mages, but more importantly, it's more known to increase the damage of Auto Attacks greatly to 15%.
This class also increases armor to 10% at the start when playing as one, as well as stamina and the ability to dodge attacks more fluently, making it easy survive tough battles, even raid boss battles as well as regular boss battles. And unlike the regular Worgen, since the Tribal Worgen are more attuned to Nature, they passively start off with everyone's favorite instant Racial Passive -- Running Wild. They are also able to use Calm the Wolf, or, "Calm the Beast" for other species. The Tribal Worgen and other species can climb walls, or jump super high. They can also enrage themselves to increase their armor, speed, endurance, stamina, and finally, their damage. It also works with their weapons.
Another thing, is that, Humans, Dwarfs, and other members of the Alliance can now become Worgens. Same thing with all the races of the Horde. Mechagnomes and Forsaken don't count due to either being completely metal or a walking corpse of rotting flesh.
Worgen Class characters only have TWO specializations: Primal and Tactical
Primal are those who can unlock savage attacks and amazing combos that only a Monk would dream of having. They can enrage and increase their claw damage and perform moves like backflip kicks and groin punches. And they can use their claws to apply a bleeding effect to deal damage over time. This also applies to melee weapons; meaning it would work for Warriors who prefer using two-handed weapons or two weapons at once, dual-wielding Hunters with their Pets, weapon-enhancing Shamans, assassinating Rogues, retributive Paladins, kung fu fighting Monks, and scary Death Knights.
Tactical are those who use calculated strikes and use speed or clever tactics to win the battle. This also includes spells to help buff their team and allies. Works well with protective Warriors, Shamans who use the power of the elements, and few other classes.
You can also turn a Worgen red, orange, yellow, green, blue, indigo and violet, too. Even colors that are not part of a rainbow.
Now for the Exile's Reach. A black male Monk stood by the right of a Horde banner as a golden female Warrior walked up on the left
"As a race of Worgen and Wereanimals that hail from a different world, these warriors lend their strength and ferocity to protect and aid the Horde.
Bold heroes are needed to defend Azeroth.
For the Horde!"
(Exclusive Line for the Tribal Worgen)
A symphony of howls are heard while a black screen appears until the Sigil of the Tribal Worgen appears.
YOU ARE READING
Skylanders in Azeroth
FantasyWith Kaos's forces gaining the upper hand, the Skylanders and the Fusionators were left with no choice but to retreat to... Azeroth.
