Events

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As mentioned before, every new moon starts with an event of some kind. Different events make different things happen for that moon, which can be good or bad. All events are listed below, more may be added as time goes on

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A sickness spreading amongst the prey has made food harder to find. Cats will have more trouble bringing back prey this moon. 

The forest is doing well this season! Prey, sticks and herbs will be easier to find 

A gang of rouges have intruded on your territory! Your clan managed to chase them off, but cats were injured and your border strength went down. [This has a chance of leading to a cat dying or a leader losing a life. This event also has a higher chance of occurring if your border strength is low.]

A particularly hot heat wave has swept the area, making prey and herbs harder to find

A local fire rages due to negligence from two legs. Sticks will be harder to find this moon

A heavy rain floods the area! Prey, sticks and herbs will be harder to find

The undergrowth seems to be really springing up! With more hiding spots, prey will be easier to find this moon.

It's been raining light showers white frequently. Herbs will be easier to find this moon

A natural disaster has struck the area, leading to lives being lost. 

A sickness has been spreading through camp, the medicine cat should treat this quickly! [Cats will be randomized either sick or healthy. Sick cats will lose health by 2 at the start of every moon unless healed by the medicine cat, and need more herbs to completely cure them. Sick cats also have less energy at the start of the moon. If left untreated, they may die.]

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