After the uninvited guest is summoned, you will need to find out which one of the group is the impostor and write your guess only outside of the sealed envelope.
Once the five hours have passed or the sun has risen, you will need to open the envelope and check the name inside. The name of the impostor should have entirely disappeared. If that matches with the person you guessed, their name should still be on the outside of the envelope, and you will win the game.
The stranger will depart and gift each member a gift, one wish. It could be anything you desire.
However, if you guessed wrong, the stranger will take over your friend's place permanently, torturing them in oblivion with the thought that someone will be living their life and dying their death.
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Games you Should Not Play Vol.1
HorrorThis book marks the inauguration of a series delving into the intriguing realm of demon rituals and games. Throughout these volumes, you'll explore a spectrum of arcane practices that may exist only in whispers or transcend the boundaries of reality...