「 Sender: KIM573 」
「 Subject: To the Story Department, please read the contents of this email if you don't want to ruin the game any further. 」
『 This game's illustrations, graphics, and optimization are more or less flawless. Nearly everything about the game is perfect.
Except for one thing— the story that your department is responsible for.
To be honest, with the quality of this game, as long as the story isn't abysmally bad, it should be an absolute hit.
However, that doesn't mean you can neglect the consistency of the narrative as you have done... well, consistently, unironically.
Let's set aside the fact that all main characters are turned into females. We can just brush it off as a unique feature of the game. However, the fact that the majority of the characters seem to have low intelligence is something I simply cannot overlook.
To make the protagonist shine, you should've planned out a more well-thought-out trick. What's the point of nerfing the intelligence of practically all the characters, except for the protagonist, in a mystery game?
And why do all the events that unfold feel like a sloppy photocopy of the Sherlock Holmes series?
A late 19th-century London with supernatural abilities. Detectives tracing bizarre incidents in this urban fantasy setting that the game world revolves around.
With such a captivating premise, I truly don't understand why you are basically fumbling the execution itself.
There are countless characters and stories you could draw inspiration from, yet you are stubbornly fixated on the Sherlock Holmes series.
And although the game spans from the late 19th to early 20th century, does it make sense that the detectives don't even know about fingerprints? Surely, this isn't an attempt at being historically accurate, right? If it is then you have successfully failed.
The London Police adopted the fingerprint investigation paradigm in 1901. Even in the fundamental Sherlock Holmes series, the ones written by Arthur Conan Doyle himself, the importance of fingerprints was first mentioned not by Holmes, but by a constable instead.
For ordinary people, maybe it's excusable, but even the professional detectives of that era not knowing the importance of fingerprints is a glaring historical error.
Of course, this isn't the only issue present. Your story has a myriad of consistency issues and historical inaccuracies.
However, the most glaring issue, the icing on the cake of this clusterfuck, is the ultimate villain who suddenly emerges at the end to conclude everything— Professor Jane Moriarty.
To use a character as charismatic as Moriarty in a one-off manner like this, and in the worst possible way at that too, if you're failing to be historically accurate elsewhere, why have you chosen to be so pinpoint accurate with here?
As a story consultant, I simply cannot accept this abomination of a narrative.
You should start from scratch and redo basically everything until every inconsistency in this nonsensical storyline is addressed.
Until then, I cannot possibly give my approval. I would even stake my life in preventing this game from being released.
With that said, have a good day... 』
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YOU ARE READING
Becoming Professor Moriarty's Probability
Action[the I do not own] [Author[s]Kim Mamo 김마모] Description I fervently critiqued the development of a Sherlock Holmes-based mystery gal game. Villain Maker: Fulfilling the probability of Professor Moriarty's appearance. Love-Hate Relationship: Becoming...