One day in the Doorworld, all the sentient entities decided to have a game night. They pulled out the Uno deck and started a game, with each entity taking turns playing cards and trying to outwit the others.
Seek, the most mischievous of the entities, was determined to win. But as luck would have it, Seek had the worst hand and kept drawing more and more cards. Frustrated and embarrassed, Seek finally lost the game and in a fit of anger, flipped the table over.
The other entities gasped in shock as cards flew everywhere and the table crashed to the ground. They all stared at Seek in disbelief, unsure of what to do next. Seek, realizing the severity of the outburst, quickly apologized and offered to help pick up the mess.
After they had all calmed down, the entities decided to give Seek another chance and started a new game. This time, Seek played more carefully and strategically, and finally managed to win a round. The other entities congratulated Seek, and the game night continued on, filled with laughter and friendly competition.
From that day on, Seek learned the importance of good sportsmanship and controlling their emotions, and the entities all enjoyed many more game nights without any more incidents. And Seek became known as the most gracious loser and a formidable opponent in the Doorworld