Ch.5

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"Ah? It's starting."

The water in the electric kettle hasn't boiled yet, and Cindy temporarily ignores it, entering the game.

At the beginning of the game, there's nothing – no opening animation, no various options – it directly enters the scene.

In the vast desert, a winding road stretches towards the distance.

The game's perspective is inside the car, with a simple instruction interface. Control methods include both keyboard and controller, completely consistent with mainstream racing games on the market.

Cindy looks at the screen; the controls seem acceptable.

Cindy takes the controller from the side, connects it to the computer, and starts the game.

The car starts.

She drives along the highway.

The in-game time is morning, with the sun having recently risen, and the light isn't too harsh.

Sand constantly dances in the air on the road, and in the distance, you can see sandstorms affecting the game's visibility, sometimes reducing it significantly.

The highway meanders forward, not a straight line, but with intervals.

"Click." The hot water in the electric kettle has boiled.

She's driving, lost in thought.

What am I doing?

What should I be doing?

What does this game want me to do?

She's been driving for 5 minutes, taken a few turns, but...

Other than that, she hasn't seen anything interesting.

Driving, turning, watching the distant sandstorms – apart from that, the game has nothing.

Even on this highway, there are no other cars passing by!

Cindy wants to prepare instant noodles and instinctively presses the menu key.

But there's no response.

Cindy: "????"

In other games, pressing this key pauses, but in this game, there's no response!

Cindy thinks it might be a bug, so she repeatedly presses the ESC key, space bar, and enter key on the keyboard...

Still, there's no response!

This game can't be paused!

She's completely shocked.

In her shocked state, she doesn't notice the car's direction, misses a turn, and crashes off the road.

[GAME OVER].

Two simple words appear on the screen.

Cindy opens her mouth wide, completely stunned.

This game refreshes her understanding of bad games!

No, strictly speaking, it's not exactly a "bad game."

"Bad games" are often due to insufficient skills and funding from the developers, with an objective gap in their abilities, resulting in a crude and shoddy feel for players.

But this game isn't like that.

It seems designed to disgust people!

Why doesn't it even have a pause function? And why does it go straight to game over every time you fail, with no checkpoints?!

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