Name: Gryphon Reyes
Level: 20
Alignment: Chaotic Good
Initiative Bonus: +3
Passive Perception: 25
Darkvision: 500 ft.
Fighting Style:
Divine HealthMAX HP: 300
CURRENT HP: 300AC: 15 (+5)
STR: 19 (+4)
DEX: 20 (+5)
CON: 15 (+2)
INT: 19 (+4)
WIS: 18 (+4)
CHA: 16 (+3)
PROFICIENCY BONUS: +6
Advantage on Stealth checks, Intimidation checks, and Wisdom saving throwsProficiencies:
Athletics
Acrobatics
Intimidation
Investigation
Arcana
Persuasion
StealthSaving throws:
STR
INTSize: Large humanoid
Race: Sayian, Tiefling
Class: Barbarian/Paladin
Equipment:
Godslayer Sword (+7)
Mythic, Greatsword, Requires attunement
This sword is bright, and extravagantly crafted from Heaven itself, with a woven metal handle, and golden thorns coming up from the hilt onto the blade, there is one Ruby embedded in the middle of the blade as well as another embedded in the pommel. Roll a Constitution saving throw to attune to this sword or be dealt 1D6 psychic damage and 2D6 radiant damage and half as much back as healing on a successful save, if you are already at full health the healing given is Temporary HP.
Treat this weapon as if it always strikes with Divine Smite without expending any spell slots, it can stack onto any other smite as well. If you rolled a critical hit, attack two more times, add pluses equal to your CON+WIS+Proficiency Bonus to the damage, should the rolls hit.
On your turn as a bonus action, you may exert mass energy into the blade, your next attack automatically hits, dealing 6D10+5 radiant damage, and 2D6+1 necrotic damage, if this damage is dealt to an Undead, Fiend, or Aberration the damage is doubled. Ability can only be used once per long rest.Destined Death- You swing your sword around you in a 10 ft circle, igniting it in a black and red fire type spell, you may then choose to either swing with one normal attack roll (with advantage) or stab the sword into the ground, summoning a myriad of blades in a 10 ft circle around you, any enemies hit are dealt 1D10 + DEX Modifier fire damage, 2D10 +3 radiant damage, and 4D6 necrotic damage. If the creature is reduced to 0 hit points, they are permanently dead and cannot be revived, resurrected or wished back to life.
Black Flame- You swing your sword around you, creating a giant black and white flaming tornado around you, while this is active enemies attack you at disadvantage and are blown 5ft back if they miss. Should an enemy be hit by this they are dealt 3D4 necrotic damage, 1D4 radiant damage, and 1D4 fire damage. If you slam the sword down again, you may raise 3 flaming pillars, each centered on creatures of your choice, if a creature large or smaller is hit with this eruption, they are flung 10ft in the air and knocked prone. Use this spell as you would the Moonbeam spell.